One thing we could stand to do to add interest to the game is to add new monsters in the 2000'-5000' range. So this thread is for brainstorming new creatures to smush. They don't need to be fully statted-out (and the names and abilities are open to critiques); just important abilities and general difficulty level.
Centaur Knight: a melee-oriented, very fast 'q' that shows up a bit after Death Knights do. No spells, but hits much harder than Death Knights do and has decent chance to stun (DKs are 6d6 and 2x 5d5; CKs should be more like 6d12 hit and 2x 10d3 trample).
Unicorn: The unicorn is to angels what the enchantress is to dragons. Shows up around about 3000' (Archons are native to 2750'; the unique angels to 3050', 3100', and 3200'), very fast, and likes to summon angels. A white 'q', naturally.
Abyssal slime: Think ochre jelly, but drains experience instead of hitting you with acid. Maybe let it walk through walls too. Most of the early life drainers are pretty fragile; this could be sturdier.
Dark matter vortex: basically a gravity vortex. Fragile, but (very?) fast and breathes frequently.
Solar Fiend: a plasma-based greater demon. Has shocking and burning melee attacks, breathes plasma -- a plasma vortex with a brain and way more hitpoints. I've noticed that we actually don't have very many fire-based demons; it's mostly the balrogs and pit fiends. This creature should of course show up before those do; somewhere in the 2250' range should be good.
Animate Armor: a golem made of razor blades. Still doesn't have any subtlely to it, but its attacks will cause heavy wounds. The most powerful "basic golem" is the Eog Golem at 1700'; this could show up around 2600' and move very quickly (Bone golems are at 3400', and bronze golems at 3750'). Could also call it a Diamond Golem.
Vent: an entirely new set of monsters that use the '.' character like Trappers. These are stationary, mindless monsters whose only ability is to breathe a specific element. So e.g. you'd have Fire Vents, Poison Vents, Gravity Vents, etc. They'd show up roughly when the corresponding vortex does and have a similar number of hitpoints.
Skeletal Wyvern: an early undead 'd' dragon, showing up with the early ancient dragons. Take a wyvern, boost its hitpoints and melee, and give it a life-draining bite.
Feel free to post your own ideas or critique these.
Centaur Knight: a melee-oriented, very fast 'q' that shows up a bit after Death Knights do. No spells, but hits much harder than Death Knights do and has decent chance to stun (DKs are 6d6 and 2x 5d5; CKs should be more like 6d12 hit and 2x 10d3 trample).
Unicorn: The unicorn is to angels what the enchantress is to dragons. Shows up around about 3000' (Archons are native to 2750'; the unique angels to 3050', 3100', and 3200'), very fast, and likes to summon angels. A white 'q', naturally.
Abyssal slime: Think ochre jelly, but drains experience instead of hitting you with acid. Maybe let it walk through walls too. Most of the early life drainers are pretty fragile; this could be sturdier.
Dark matter vortex: basically a gravity vortex. Fragile, but (very?) fast and breathes frequently.
Solar Fiend: a plasma-based greater demon. Has shocking and burning melee attacks, breathes plasma -- a plasma vortex with a brain and way more hitpoints. I've noticed that we actually don't have very many fire-based demons; it's mostly the balrogs and pit fiends. This creature should of course show up before those do; somewhere in the 2250' range should be good.
Animate Armor: a golem made of razor blades. Still doesn't have any subtlely to it, but its attacks will cause heavy wounds. The most powerful "basic golem" is the Eog Golem at 1700'; this could show up around 2600' and move very quickly (Bone golems are at 3400', and bronze golems at 3750'). Could also call it a Diamond Golem.
Vent: an entirely new set of monsters that use the '.' character like Trappers. These are stationary, mindless monsters whose only ability is to breathe a specific element. So e.g. you'd have Fire Vents, Poison Vents, Gravity Vents, etc. They'd show up roughly when the corresponding vortex does and have a similar number of hitpoints.
Skeletal Wyvern: an early undead 'd' dragon, showing up with the early ancient dragons. Take a wyvern, boost its hitpoints and melee, and give it a life-draining bite.
Feel free to post your own ideas or critique these.
Comment