I guess this is a fairly large request, but I think the game would be improved with some randomization to monster abilities. I know there have been threads about this before and people with more programming nous than I have said that it is hard to create a totally random set of monsters that are as difficult as the current set.
I imagine taking a subset of monsters, maybe 25-50%, and giving them additional abilities on top of their standard. For example, AMHD would be given a sixth breath ability on top of the standard five. Or umber hulks get an additional resistance.
These random abilities would be created at the start of a new character (like randarts) and would be the same for all members of a species. So if one AMHD breathes gravity, they all do. The abilities could be discovered through probing or in battle. The monster recall could tell the player if he has knows all the monsters abilities or not.
Just like randarts inject a layer of difficulty and unknown, I think some randomness in the monsters would make the game more challenging and more fun.
I imagine taking a subset of monsters, maybe 25-50%, and giving them additional abilities on top of their standard. For example, AMHD would be given a sixth breath ability on top of the standard five. Or umber hulks get an additional resistance.
These random abilities would be created at the start of a new character (like randarts) and would be the same for all members of a species. So if one AMHD breathes gravity, they all do. The abilities could be discovered through probing or in battle. The monster recall could tell the player if he has knows all the monsters abilities or not.
Just like randarts inject a layer of difficulty and unknown, I think some randomness in the monsters would make the game more challenging and more fun.
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