The conversation about charge drainers in the "additive multipliers" thread reminded me of something I ran into with one of my recent characters. I wanted to take down a charge drainer -- I think it was Omarax, but I could be wrong. Of course I was carrying several useful staves that I didn't want to get drained -- speed, destruction, magi. So I tried to drop them off a few squares back in my ASC so Omarax couldn't destroy them. Of course, the first one drops fine, and then the second one drops on a tile adjacent to the first one, which put it into range of ball spells.
I could, naturally, have simply gone further back into the ASC to drop them, but I still feel like dropped items should land on the space they're dropped on, not the nearest empty space. Heck, do this for monsters too. The item-explosion on monster death thing is a holdover from the days when there could only be one item in a square.
I could, naturally, have simply gone further back into the ASC to drop them, but I still feel like dropped items should land on the space they're dropped on, not the nearest empty space. Heck, do this for monsters too. The item-explosion on monster death thing is a holdover from the days when there could only be one item in a square.
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