Removing unnecessary options

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  • d_m
    Angband Devteam member
    • Aug 2008
    • 1517

    Removing unnecessary options

    Quick poll... does anyone use the following options?

    Interface options:
    * hide_squelchable=no

    Display options:
    * view_yellow_light=no
    * view_bright_light=no
    * view_granite_light=no
    * view_special_light=no
    * view_perma_grids=no
    * view_torch_grids=no

    Warning and Disturbance options:
    * ring_bell=yes

    There are other options which can be argued about, but these were the settings that I never used, and which I can't imagine anyone strongly disagreeing with. But maybe some of them are controversial, which is why I'm asking.
    linux->xterm->screen->pmacs
  • fizzix
    Prophet
    • Aug 2009
    • 3025

    #2
    I sometimes turn off hide squelchable. It's important when you want to make sure that a floor square is empty in case you want to cast 'create doors'.

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #3
      You might also unhide squelchables if there's an item that you almost never need (e.g. ?WoR once you get a rod) but extreme circumstances mean you need to find it again. Of course you could just specifically unsquelch that item -- I suspect more users know about the = menu than the ~ items menu though.

      I don't think I ever use any of the other settings you listed, though.

      Comment

      • Matthias
        Adept
        • Apr 2007
        • 201

        #4
        view_torch_grids=no

        I'm using that one. With the old tileset you need it to tell the difference between perma-lit and unlit positions

        Comment

        • Zyphyr
          Adept
          • Jan 2008
          • 135

          #5
          Like the other two mentioned, sometimes Hide Squelch will be briefly turned off. The rest, I see no reason to set them as mentioned.

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9637

            #6
            Originally posted by d_m
            * view_yellow_light=no
            * view_bright_light=no
            * view_granite_light=no
            * view_special_light=no
            I play with at least one and sometimes two of these. I just can't remember which two...
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • Timo Pietilä
              Prophet
              • Apr 2007
              • 4096

              #7
              Originally posted by d_m
              Quick poll... does anyone use the following options?

              Interface options:
              * hide_squelchable=no

              Display options:
              * view_yellow_light=no
              * view_bright_light=no
              * view_granite_light=no
              * view_special_light=no
              * view_perma_grids=no
              * view_torch_grids=no

              Warning and Disturbance options:
              * ring_bell=yes

              There are other options which can be argued about, but these were the settings that I never used, and which I can't imagine anyone strongly disagreeing with. But maybe some of them are controversial, which is why I'm asking.
              For "hide squelchable" I have set it to yes.

              For all of those display options are set to yes. Sometimes last one is set to no.

              I just hate that "beep" so ring_bell is no.

              Comment

              • d_m
                Angband Devteam member
                • Aug 2008
                • 1517

                #8
                Originally posted by fizzix
                I sometimes turn off hide squelchable. It's important when you want to make sure that a floor square is empty in case you want to cast 'create doors'.
                That's a good point.

                I wonder if Create Doors shouldn't just destroy any affected objects? It doesn't seem any more unreasonable than if Earthquake or Destruction destroyed them.

                Artifacts could keep the current behavior, and since these are mostly not squelched it wouldn't be a big deal. Or they could get destroyed too... either one seems fine to me.
                linux->xterm->screen->pmacs

                Comment

                • d_m
                  Angband Devteam member
                  • Aug 2008
                  • 1517

                  #9
                  Originally posted by Matthias
                  view_torch_grids=no

                  I'm using that one. With the old tileset you need it to tell the difference between perma-lit and unlit positions
                  Huh, strange. Is that because we're missing a tile? If so it seems like it would be good to create a new tile.
                  linux->xterm->screen->pmacs

                  Comment

                  • d_m
                    Angband Devteam member
                    • Aug 2008
                    • 1517

                    #10
                    Originally posted by Nick
                    I play with at least one and sometimes two of these. I just can't remember which two...
                    Unless you can remember which one(s) you use and explain the benefit(s), your post will be disqualified!
                    linux->xterm->screen->pmacs

                    Comment

                    • Derakon
                      Prophet
                      • Dec 2009
                      • 9022

                      #11
                      Originally posted by d_m
                      I wonder if Create Doors shouldn't just destroy any affected objects? It doesn't seem any more unreasonable than if Earthquake or Destruction destroyed them.
                      I kinda suspect that would make Create Doors even more useful than it already is (99% of items being unwanted even with the TMJ problem reduced), and isn't it already one of the best spells in the mage repertoire?

                      Comment

                      • d_m
                        Angband Devteam member
                        • Aug 2008
                        • 1517

                        #12
                        Originally posted by Derakon
                        I kinda suspect that would make Create Doors even more useful than it already is (99% of items being unwanted even with the TMJ problem reduced), and isn't it already one of the best spells in the mage repertoire?
                        It is definitely good. Maybe it would be too powerful... but I don't think mages are currently that unbalanced. As long as it did something reasonable with artifacts (treating them like *Destruction* does, for instance) I don't think it would be too bad.

                        I value squelching enough that I would rather change the spell so you didn't have to remember that there might be invisible objects to mess it up. Remembering to turn hide_squelch off, check adjacent squares, and turn it back on is the kind of game play I'd like to get rid of.
                        linux->xterm->screen->pmacs

                        Comment

                        • fizzix
                          Prophet
                          • Aug 2009
                          • 3025

                          #13
                          Originally posted by d_m
                          It is definitely good. Maybe it would be too powerful... but I don't think mages are currently that unbalanced. As long as it did something reasonable with artifacts (treating them like *Destruction* does, for instance) I don't think it would be too bad.

                          I value squelching enough that I would rather change the spell so you didn't have to remember that there might be invisible objects to mess it up. Remembering to turn hide_squelch off, check adjacent squares, and turn it back on is the kind of game play I'd like to get rid of.
                          I agree that this is very cumbersome. Having create doors destroy items would make it slightly more powerful, but not overly so. After all, it then also destroys items you might have wanted to pick up.

                          As far as I can remember, this is the only time I turn of hide squelchable.

                          To be pedantic, you probably want create stairs to treat objects the same way.

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            #14
                            I hate yellow light and granite light.

                            Comment

                            • buzzkill
                              Prophet
                              • May 2008
                              • 2939

                              #15
                              Originally posted by d_m
                              Quick poll... does anyone use the following options?

                              * view_special_light=no
                              * view_perma_grids=no
                              * view_torch_grids=no
                              When playing with (32x32) tiles the lighting options come more into play. Each tile can have one of four shades, torch lit (light grey), permanently lit (grey), unlit (dark grey), and unexplored (black). I'm not sure which option do what exactly, but I usually turn most if not all of them on.

                              edit: Upon checking my last characters options, it turns out that I have all the lighting options set to 'yes', except for wall_grids.
                              Last edited by buzzkill; July 13, 2010, 14:03.
                              www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                              My banding life on Buzzkill's ladder.

                              Comment

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