DSM changes
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I would propose a 33% saving throw for single resistance, 66% saving throw for double resistance. On top of the normal item's saving throw. Stuff will still get burnt, but there will be a benefit to resistances.Comment
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Wait, seriously? Man, that does need to be changed.
I know that ToME 2x has double-resists provide perfect inventory protection; I wouldn't go that far but some level of mitigation should be applied. Inventory damage is my biggest peeve with Fire/Water Hounds.Comment
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