DSM changes

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  • Timo Pietilä
    Prophet
    • Apr 2007
    • 4096

    #31
    Originally posted by kaypy
    Perhaps not terribly relevant to the actual argument at hand (and way too late to be useful), but poking around through the fire_dam et al in vanilla:head:spells1.c, the chance of inventory damage seems to be calculated *before* resistances are applied.
    That is at least how it used to be. OTOH IMO it should be other way around if nothing but consistency reasons: immunity protects your equipment completely, but resistances do nothing?

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    • fizzix
      Prophet
      • Aug 2009
      • 3025

      #32
      Originally posted by Timo Pietilä
      That is at least how it used to be. OTOH IMO it should be other way around if nothing but consistency reasons: immunity protects your equipment completely, but resistances do nothing?
      that's bugged me too.

      I would propose a 33% saving throw for single resistance, 66% saving throw for double resistance. On top of the normal item's saving throw. Stuff will still get burnt, but there will be a benefit to resistances.

      Comment

      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #33
        Wait, seriously? Man, that does need to be changed.

        I know that ToME 2x has double-resists provide perfect inventory protection; I wouldn't go that far but some level of mitigation should be applied. Inventory damage is my biggest peeve with Fire/Water Hounds.

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        • Tiburon Silverflame
          Swordsman
          • Feb 2010
          • 405

          #34
          Yeah...I might go back to taking IGNORE_FIRE off the basic spellbooks if this is done.

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