OT: another radical idea would be to fix this. Give warriors some extra saving throw on inventory damage? Maybe some constant (0.33)? Maybe some constant times current saving throw (0.5*ST)?
I agree this seems right but then you can't reduce all launcher multipliers by 1. Otherwise why carry the sling x1.
I don't think this is what Timo meant, but I think 1 slot should be 50 arrows, not 99. That makes it too easy to carry lots of ammo.
I'm also for removing enchant scrolls from stores (and fixing curses or getting rid of ?*removeCurse* by making ?removeCurse do the job a la ?*identify*) though I don't think that will fix the problem on it's own. There would still need to be more. Giving ranger only one extra shot at 30, etc.
I agree this seems right but then you can't reduce all launcher multipliers by 1. Otherwise why carry the sling x1.
I don't think this is what Timo meant, but I think 1 slot should be 50 arrows, not 99. That makes it too easy to carry lots of ammo.
I'm also for removing enchant scrolls from stores (and fixing curses or getting rid of ?*removeCurse* by making ?removeCurse do the job a la ?*identify*) though I don't think that will fix the problem on it's own. There would still need to be more. Giving ranger only one extra shot at 30, etc.
So my suggestions in total were along the line of weakening archery, but then giving warriors a boost back over other classes. Better archery should be the bonus that makes up for no spellcasting -- an extra blow by itself is not enough. Then the ammo dice change is needed to make an unenchanted sling or shortbow useful to a starting char. I also just like the idea of dice being more important relative to plusses.
Comment