It feels wrong to leave artifacts of massive power and historical importance lying on the ground in town or in the dungeon. I understand that the player's inventory, home and personal, must be limited, but it would be cool to have a "trophy case" accessible from the home which a player can retire items to. Items put in the case could not be taken out ever again.
Suggestion: "trophy case"
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The trophy case is often called the "Mathom House" in variants.
The Mathom-house it was called; for anything that Hobbits had no immediate use for, but were unwilling to throw away, they called a mathom. Their dwellings were apt to become rather crowded with mathoms, and many of the presents that passed from hand to hand were of that sort. -
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fyonn, it's not quite the same thing. It's really a psychological point for the players. We *like*, for example, the Phial, and we don't want to just throw it away when we find the Star or the Arkenstone. But there may not be enough room for it in your house; there's no way you'll ever go back to it, so there's no equipment-swap reason to keep it. So what do you do with it, toss it aside casually like yet another +3,+3 whip?Comment
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How does the next adventurer kill Morgoth after you killed Morgoth?
This is an old idea that resurfaces every now and then apparently. Last time I think it was me. =P And I'd still like one ... Another entrance to your home building, and can only drop, but can destroy (so can destroy accidentally dropped items so that potions of ccw is not with all those artifacts =))Comment
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It would be cool if some stats/info became attached to anything in the trophy room: where it was picked up, how many monsters killed with a weapon, how many activations, which dlvls it was used on, etc. Personally, I am sucker for stuff like that. I have no idea if it would be a nightmare to program...Comment
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It would be cool if some stats/info became attached to anything in the trophy room: where it was picked up, how many monsters killed with a weapon, how many activations, which dlvls it was used on, etc. Personally, I am sucker for stuff like that. I have no idea if it would be a nightmare to program...My first winner: http://angband.oook.cz/ladder-show.php?id=10138Comment
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It feels wrong to leave artifacts of massive power and historical importance lying on the ground in town or in the dungeon. I understand that the player's inventory, home and personal, must be limited, but it would be cool to have a "trophy case" accessible from the home which a player can retire items to. Items put in the case could not be taken out ever again."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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It's not high on my priority list, but I'd like to have a mathom house for DaJAngband someday too. Is there by any chance a variant that has a mathom house whose (town) code is more similar to V (3.0.9)? It might be easier than trying to get it from a variant as different as ToME.Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)Comment
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