Suggestion: "trophy case"

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  • Bilbo
    Rookie
    • Jun 2010
    • 7

    Suggestion: "trophy case"

    It feels wrong to leave artifacts of massive power and historical importance lying on the ground in town or in the dungeon. I understand that the player's inventory, home and personal, must be limited, but it would be cool to have a "trophy case" accessible from the home which a player can retire items to. Items put in the case could not be taken out ever again.
  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    #2
    The trophy case is often called the "Mathom House" in variants.
    The Mathom-house it was called; for anything that Hobbits had no immediate use for, but were unwilling to throw away, they called a mathom. Their dwellings were apt to become rather crowded with mathoms, and many of the presents that passed from hand to hand were of that sort.

    Comment

    • fyonn
      Adept
      • Jul 2007
      • 217

      #3
      isn't that basically the object knowledge menu? or character history?

      dave

      Comment

      • Fendell Orcbane
        Swordsman
        • Apr 2010
        • 460

        #4
        I think this is a cool idea.

        Comment

        • Tiburon Silverflame
          Swordsman
          • Feb 2010
          • 405

          #5
          fyonn, it's not quite the same thing. It's really a psychological point for the players. We *like*, for example, the Phial, and we don't want to just throw it away when we find the Star or the Arkenstone. But there may not be enough room for it in your house; there's no way you'll ever go back to it, so there's no equipment-swap reason to keep it. So what do you do with it, toss it aside casually like yet another +3,+3 whip?

          Comment

          • nullfame
            Adept
            • Dec 2007
            • 167

            #6
            But if you don't toss it in the dungeon, how does the next adventurer find it? She needs to light the dungeon too. That's the only part I'm missing. If you bogart all the artifacts you are depriving a generation.

            Comment

            • ewert
              Knight
              • Jul 2009
              • 707

              #7
              How does the next adventurer kill Morgoth after you killed Morgoth?

              This is an old idea that resurfaces every now and then apparently. Last time I think it was me. =P And I'd still like one ... Another entrance to your home building, and can only drop, but can destroy (so can destroy accidentally dropped items so that potions of ccw is not with all those artifacts =))

              Comment

              • fizzix
                Prophet
                • Aug 2009
                • 3025

                #8
                I would rather have the 'destroy' command work for artifacts. Have these artifacts be accessible for viewing through the object menu (I think they already are) and *possibly* place their description in the char-dump.

                Comment

                • miyazaki
                  Adept
                  • Jan 2009
                  • 227

                  #9
                  It would be cool if some stats/info became attached to anything in the trophy room: where it was picked up, how many monsters killed with a weapon, how many activations, which dlvls it was used on, etc. Personally, I am sucker for stuff like that. I have no idea if it would be a nightmare to program...

                  Comment

                  • Jungle_Boy
                    Swordsman
                    • Nov 2008
                    • 434

                    #10
                    Originally posted by miyazaki
                    It would be cool if some stats/info became attached to anything in the trophy room: where it was picked up, how many monsters killed with a weapon, how many activations, which dlvls it was used on, etc. Personally, I am sucker for stuff like that. I have no idea if it would be a nightmare to program...
                    I'm a sucker for this stuff too
                    My first winner: http://angband.oook.cz/ladder-show.php?id=10138

                    Comment

                    • Magnate
                      Angband Devteam member
                      • May 2007
                      • 5110

                      #11
                      Originally posted by Bilbo
                      It feels wrong to leave artifacts of massive power and historical importance lying on the ground in town or in the dungeon. I understand that the player's inventory, home and personal, must be limited, but it would be cool to have a "trophy case" accessible from the home which a player can retire items to. Items put in the case could not be taken out ever again.
                      Also called the Museum, this gets suggested every year or so. Best thing to do is code it up and send a patch to Takkaria, as it never makes it to the top of any dev's to-do list. I don't personally have strong views either way - I'd be happy for it to exist or not, but it's quite a lot of coding for a fairly minor featurette in overall game terms.
                      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                      Comment

                      • Derakon
                        Prophet
                        • Dec 2009
                        • 9022

                        #12
                        You might be able to yank this from one of the variants that has it (c.f. ToME). Though the amount of work needed to integrate it into Vanilla's codebase might be high.

                        Comment

                        • Hariolor
                          Swordsman
                          • Sep 2008
                          • 289

                          #13
                          Hackish idea:

                          Would it be easy at all to create a new store to which items can be sold, but that then sets their price to a hard-coded $999,999,999?

                          This store would have to never refresh inventory....

                          Maybe this is less easy than I thought...

                          Comment

                          • will_asher
                            DaJAngband Maintainer
                            • Apr 2007
                            • 1124

                            #14
                            Originally posted by Derakon
                            You might be able to yank this from one of the variants that has it (c.f. ToME). Though the amount of work needed to integrate it into Vanilla's codebase might be high.
                            It's not high on my priority list, but I'd like to have a mathom house for DaJAngband someday too. Is there by any chance a variant that has a mathom house whose (town) code is more similar to V (3.0.9)? It might be easier than trying to get it from a variant as different as ToME.
                            Will_Asher
                            aka LibraryAdventurer

                            My old variant DaJAngband:
                            http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                            Comment

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