If you play with preserve off, do you want to know about artifacts you missed?

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  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    If you play with preserve off, do you want to know about artifacts you missed?

    The new double comp is the first one to use preserve off for a long time (ever?). Not many people seem to play with preserve off, as evidenced by the fact that I've just found a massive bug. I don't know how far it dates back, but preserve off isn't actually working at all in 3.1.2v2 and indeed trunk. (I haven't committed the fix yet - see why below.)

    So, let's say you're playing with preserve off, and you leave a level containing an artifact you don't know about (let's say, ooh, Draebor tlevs you against your will). Do you want to know that you missed that artifact? If so, you want it to show up in your character history ("Failed to find the Phial of Galadriel") and also in the artifact knowledge menu, right?

    If you don't want to know, presumably you don't want it appearing in either of those places? Or you'd like to know in your character history, but not in the knowledge menu - that would prevent "spoiling" the artifact for new players who have never found it, yet still note that their character had missed it that game. (This will become quite important when we introduce "artifact memory" for the standard artifact set.)

    Let me know what you think ...

    EDIT: For those not familiar with preserve, please note that this only applies to artifacts that you never ID. If you ID an artifact and THEN lose it, it will always appear in your knowledge menu and your character history.
    24
    Say nothing at all
    0%
    6
    Note in the character's history but not the knowledge menu
    0%
    4
    Show it in both history and knowledge menu
    0%
    14

    The poll is expired.

    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles
  • nullfame
    Adept
    • Dec 2007
    • 167

    #2
    Preserve off is sadistic by definition so I voted "say nothing."

    If anything I might like to see it in the history after the game was over, but I don't think that serves any purpose. Of course you didn't find the Phial on dungeon level 32. You're dead.

    I switched to preserve on a few years back but I don't recall why. Probably got tired of jelly pits. If "special feeling" only applied to artifacts I might consider it again.

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9647

      #3
      Originally posted by nullfame
      I switched to preserve on a few years back but I don't recall why. Probably got tired of jelly pits. If "special feeling" only applied to artifacts I might consider it again.
      This is a good point - having special feelings for jelly pits is just wrong. I think preserve mode could be improved (maybe even to the point where people used it more often) if it was given a more sensible criterion. Maybe artifact or 5 levels OOD unique? Or something?
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • fyonn
        Adept
        • Jul 2007
        • 217

        #4
        I always used to play with preserve on, and when I recently got back into the game I don't think I realised it was off. I'm resetting it now for my next character.

        as for my choice, I'd go for noting it everywhere relevant, then I can kick myself for not fully searching the level or whatever

        dave

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #5
          Artifacts should show up in your history as LOST.
          For randarts, they should probably show up in knowledge as well, so you can feel extra stupid about missing that +2 shots pair of boots or whatever.
          I have no preferences about standarts. For simplicity, I recommend identifying all lost artifacts. Now that there's no more *ID*, there's really no need for secrecy about what the artifacts do.

          Comment

          • Timo Pietilä
            Prophet
            • Apr 2007
            • 4096

            #6
            Originally posted by Nick
            This is a good point - having special feelings for jelly pits is just wrong. I think preserve mode could be improved (maybe even to the point where people used it more often) if it was given a more sensible criterion. Maybe artifact or 5 levels OOD unique? Or something?
            Pits have been the pain in preserve off mode "special" feeling always. IMO they should not count so high in level feeling (preserve off or on). Especially low level pits (orc, troll, giant, jelly). Graveyards probably should count something (those are very nasty no matter which level you are).

            Comment

            • ewert
              Knight
              • Jul 2009
              • 707

              #7
              Actually, why the beeb does anything else but artifacts give special feeling anyways? That's what "superb" is for, IMHO.

              Special = artifact
              Superb = non-artifact, pits/microvaults/whatevers enough as currently

              Comment

              • Timo Pietilä
                Prophet
                • Apr 2007
                • 4096

                #8
                Originally posted by ewert
                Actually, why the beeb does anything else but artifacts give special feeling anyways? That's what "superb" is for, IMHO.

                Special = artifact
                Superb = non-artifact, pits/microvaults/whatevers enough as currently
                I think that would be because in old days maintainers didn't want to give any certainties and limit info and so that "special" feeling was mean to be "not sure if there is a artifact here, dive at your own risk". "Diving" itself was no option, players were more or less encouraged to explore whole levels anyway. Old angband was way more dangerous than current angband is. Proceeding slowly was pretty much only way to proceed at all (no monster list-windows, no large screen support, no looking at anything that isn't in your LoS, no info about how badly monster is hurt etc.)

                Now that current policy is much more open and information is not restricted in any way making diving much easier that one feels a bit odd.

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  #9
                  Er, I'm pretty sure I remember old Angband (that is, 2.4) having textual descriptions in the monster name indicating how near death they were -- "unhurt", "slightly hurt", "almost dead", etc. Not quite as granular as the healthbar but way more than nothing.

                  Comment

                  • nullfame
                    Adept
                    • Dec 2007
                    • 167

                    #10
                    Originally posted by ewert
                    Actually, why the beeb does anything else but artifacts give special feeling anyways? That's what "superb" is for, IMHO.
                    This.

                    I understand not wanting to give away certainties. But if the special feeling is either a artifact or a bunch of mold, what is the point of the special feeling? To me it is not much more different than the normal level feelings (assuming they were not broken, hell even broken) which is why I switched to preserve. I didn't feel I was getting any benefit from the special feeling.

                    I would just do away with the preserve option and just always have it on. Sorry fyonn. Or just turn it in to a straight difficulty setting that artifacts are only generated once (even unidentified) but artifact generation doesn't cause a "special" feeling.

                    Comment

                    • Timo Pietilä
                      Prophet
                      • Apr 2007
                      • 4096

                      #11
                      Originally posted by Derakon
                      Er, I'm pretty sure I remember old Angband (that is, 2.4) having textual descriptions in the monster name indicating how near death they were -- "unhurt", "slightly hurt", "almost dead", etc. Not quite as granular as the healthbar but way more than nothing.
                      That they did. No health bar though.

                      Comment

                      • Zikke
                        Veteran
                        • Jun 2008
                        • 1069

                        #12
                        Obviously the answer is to make every jelly drop an artifact. Level feeling problem solved.
                        A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                        A/FA W H- D c-- !f PV+++ s? d P++ M+
                        C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                        Comment

                        • Timo Pietilä
                          Prophet
                          • Apr 2007
                          • 4096

                          #13
                          Originally posted by Zikke
                          Obviously the answer is to make every jelly drop an artifact. Level feeling problem solved.
                          Get to dlvl 4850', find acid immunity, clear jelly pit. You might get quite a few artifacts. Gelatinous cubes seem to still have pretty good drop unlike most monsters in current vanilla. I think I found a monster which I will use wand of cloning. Two cubes drop more stuff than entire troll pit.

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            #14
                            black puddings are a big win if you have acid immunty, and possibly even if you don't.

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 9022

                              #15
                              Acid immunity stops being a significant factor (for Black Puddings, whose melee is not notable) once the only armor you own that's vulnerable to acid damage is your Boots of Speed...

                              Comment

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