Autorepeat with open locks

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  • Twilight
    Apprentice
    • Jan 2009
    • 58

    Autorepeat with open locks

    I'd like to be able to disable the autorepeat for open locked doors, at least for those with low skill. I think it repeated up towards 100 times with my lowlevel Half-Troll character recently. Anyone with a quick fix?

    This is a bit irritating when you go for a low turncount. I guess I could *try* and change my behaviour towards closed doors, but I'm quite certain it'll be hard to change an ingrained habit. It's also a hassle!

    I probably miss something obvious. I did a search on autorepeat here as well with no luck, so I thought a quick question wouldn't hurt.

    Using v3.1.2r1973 windows executable.
    It's better to burn out than to fade away!
  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    #2
    I have the same feeling about the new search command. I'd like to be able to make search take 1 player turn, full stop, with an additional keystroke to specify a number of half-lifes.
    So:
    s - search once
    1s - search 1 half-life (50% confidence)
    2s -search two half-lives (75% confidence)
    3s - 87.5 % confidence (approximately the same as 's' in the current implementation.)

    The same could equally apply to autorepeat for other commands.

    ctl-l (roguelike) or ctl-6 (standard): tunnel right.
    1 ctl-l or 01 ctl-6: tunnel enough times to give 50% chance of effectiveness, or once if you aren't strong enough to tunnel.


    (The 0- prefix for counts is pretty useless in the roguelike keyset, but I suppose 01 ctl-l is good enough.)


    For closed doors, rather than 1/2 lives, it a single 1/2 life for each lock (or trap) level, since the actual lock/trap level is secret from the player.

    Comment

    • nullfame
      Adept
      • Dec 2007
      • 167

      #3
      Allow me to introduce you to the "repeat obvious commands" option. It's right under the... uhhh... wait a tick... I know it's in here somewhere. Maybe I was dreaming.

      Comment

      • PowerDiver
        Prophet
        • Mar 2008
        • 2820

        #4
        Is there any way to tell the difference between a door that is simply closed, and one that is locked and needs to be picked?

        Comment

        • Hariolor
          Swordsman
          • Sep 2008
          • 289

          #5
          Aside from the message indicating "you fail to pick the lock"?

          Don't think so...

          Comment

          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            #6
            No, locked doors are shown as "door", but it's obvious after the first attempt to unlock it that it is locked.

            Comment

            • PowerDiver
              Prophet
              • Mar 2008
              • 2820

              #7
              Sure, but getting "you fail to pick the lock" could cost 1K game turns with autorepeat on, and it's just too annoying to turn it off.

              Comment

              • Pete Mack
                Prophet
                • Apr 2007
                • 6883

                #8
                Right. That's why I suggested using a half-life of an easy-to-pick lock, with numeric prefixes to represent half-lives of harder-to-pick locks.

                Comment

                • andrewdoull
                  Unangband maintainer
                  • Apr 2007
                  • 872

                  #9
                  Would it make more sense to use repeated keypresses rather than a numeric prefix to indicate you want to search for higher confidence levels?

                  e.g.

                  s - search once
                  ss - search with 50% confidence
                  sss - search with 75% confidence
                  ssss - search with 87.5% confidence
                  etc.

                  Andrew
                  The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
                  In UnAngband, the level dives you.
                  ASCII Dreams: http://roguelikedeveloper.blogspot.com
                  Unangband: http://unangband.blogspot.com

                  Comment

                  • PowerDiver
                    Prophet
                    • Mar 2008
                    • 2820

                    #10
                    Originally posted by andrewdoull
                    Would it make more sense to use repeated keypresses rather than a numeric prefix to indicate you want to search for higher confidence levels?

                    e.g.

                    s - search once
                    ss - search with 50% confidence
                    sss - search with 75% confidence
                    ssss - search with 87.5% confidence
                    etc.

                    Andrew
                    Now that is a great solution. It also gets past the problem with Pete's suggestion which only works with roguelike keyset.

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9634

                      #11
                      Doesn't '0' for command count still work?
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Pete Mack
                        Prophet
                        • Apr 2007
                        • 6883

                        #12
                        0 for command count works, but it does mean an extra keystroke. I agree that repeated 's' has greater effect. Same for repeated open door attempts.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9634

                          #13
                          Oh. Saving a keystroke. Right.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Twilight
                            Apprentice
                            • Jan 2009
                            • 58

                            #14
                            This is a workaround, and I guess it might be old news, but running into a door (instead of walking into it) just picks it once instead of repeating it ... possibly 100+ times with a lowlevel dwarf paladin.
                            It's better to burn out than to fade away!

                            Comment

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