I'd like to see some changes made to rings of escaping. I only use them as intended, to run fast when I need to escape. I use them a bit. They aren't particularly broken, but talking about energy and scoring for the comp made me think of them again.
First off, I've never liked the "you can shoot but you cannot melee" effects anywhere, and these rings are no exception. I also think a normal speed char ought to be able to use them to run from a fast critter. I don't think they should be usable as cheap speed rings. So here are my suggested changes
(1) change fear flag on escaping rings. No more -20 to hit or spell failure or inability to melee. Instead, 50% chance to fail at *anything* except movement, including using consumables, before checking for failure rates. "You fumble with your ...".
(2) increase the pval at least to +6, maybe to +10, so that with 2 rings you can get away from someone fast If +10, definitely need 2 rings to cause 2 50% fumble checks above.
(3) give them impair_hp and impair_mana so that if healing is changed to depend upon energy, you don't heal faster by putting one on. Even if healing is not changed, I think this makes sense.
First off, I've never liked the "you can shoot but you cannot melee" effects anywhere, and these rings are no exception. I also think a normal speed char ought to be able to use them to run from a fast critter. I don't think they should be usable as cheap speed rings. So here are my suggested changes
(1) change fear flag on escaping rings. No more -20 to hit or spell failure or inability to melee. Instead, 50% chance to fail at *anything* except movement, including using consumables, before checking for failure rates. "You fumble with your ...".
(2) increase the pval at least to +6, maybe to +10, so that with 2 rings you can get away from someone fast If +10, definitely need 2 rings to cause 2 50% fumble checks above.
(3) give them impair_hp and impair_mana so that if healing is changed to depend upon energy, you don't heal faster by putting one on. Even if healing is not changed, I think this makes sense.
Comment