I am intrigued by the novel idea of cordoned-off areas requiring tunnels to escape. Makes picks of digging seem remotely useful, and stone-to-mud good for something other than building ASCs.
FWIW, I'd say to make the starting room be guaranteed a path to >, and maybe even make disconnected rooms/vaults more likely...
FWIW, I'd say to make the starting room be guaranteed a path to >, and maybe even make disconnected rooms/vaults more likely...
Comment