endgame mage - best way to deal damage?

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  • bebo
    Adept
    • Jan 2009
    • 213

    endgame mage - best way to deal damage?

    After countless tries and endless tears I finally managed to get an almost fully kitted mage to the endgame! yes !!! (although I admit to a certain amount of stair-scumming in the first levels )

    I almost cried when I found kelek's and I could actually use the spells in it ....

    anyway, my main problem atm is in actually dealing damage, especially vs uniques. Melee damage is puny, the low mana spells do too little, and ice storm costs quite a bit to use consistently all the time. Suggestions?

    Also, the lack of rNether worries me quite a bit.

    btw, the devs probably should take a look at how sp are regenerated, I spend way too much time resting at the moment - although for sure I have to improve the way I play mages [EDIT - ah, I just noticed that I lack regen, nevermind]

    Code:
      [Angband 3.1.2 (r1969) Character Dump]
    
     Name   Caronte                                  Self  RB  CB  EB   Best
     Sex    Male         Age            105   STR! 18/100  +1  -5  +7 18/130
     Race   High-Elf     Height          92   INT! 18/100  +3  +3  +6 18/***
     Class  Mage         Weight         188   WIS:     18  -1  +0  +3  18/20
     Title  Conjurer     Social  Role model   DEX:  18/38  +3  +1  +2  18/98
     HP     464/464      Maximize         Y   CON:  18/92  +1  -2  +8 18/162
     SP     263/263                           CHR! 18/100  +5  +1  +1 18/170
    
     Level               34   Armor   [34,+123]     Saving Throw         83%
     Cur Exp         685398   Fight   (+21,+17)     Stealth           Superb
     Max Exp         685398   Melee   (+32,+30)     Fighting       Excellent
     Adv Exp         805000   Shoot   (+41,+22)     Shooting       Excellent
     MaxDepth   4850' (L97)   Blows      4/turn     Disarming            78%
     Game Turns      453794   Shots      2/turn     Magic Device         113
     Player Turns     81777   Infra       40 ft     Perception        1 in 1
     Active Turns     40839   Speed          19     Searching            34%
     Gold            412906   Burden  202.8 lbs
    
     You are one of several children of a Telerin Mage.  You have light
     grey eyes, straight silver hair, and a fair complexion.
    
    
    
    rAcid:......+.*.... rConf:....+.+......
    rElec:......+...... Sound:......+.+....
    rFire:......+...... Shard:.......+.....
    rCold:+.....+...... Nexus:......+......
    rPois:..+.......... Nethr:.............
    rFear:........+.... Chaos:........+....
    rLite:............+ Disen:.+...........
    rDark:..+.......... S.Dig:.............
    rBlnd:.........+... Feath:.............
    
    Light:............. Aggrv:.............
    Regen:............. Stea.:+++..........
      ESP:.........+... Sear.:....+........
    Invis:+...+.......+ Infra:............+
    FrAct:....+...+.+.. Tunn.:.............
    HLife:............. Speed:++.+.......+.
    ImpHP:............. Blows:.............
    ImpSP:............. Shots:.+...........
     Fear:............. Might:.............
    
    
      [Character Equipment]
    
    a) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
         +3 stealth, speed.
         Slays undead.
         Branded with frost.
         Provides resistance to cold.
         Cannot be harmed by acid, electricity, fire, cold.
         Blessed by the gods.  Grants the ability to see invisible things.  
         
         
         Combat info:
         4 blows/round.
         Average damage/hit: 42 vs. undead, 42 vs. creatures not resistant
         to cold, and 34.6 vs. others.
         
    b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
         +1 dexterity, stealth, speed, shooting speed.
         Provides resistance to disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         
    c) The Ring of Barahir (+1)
         +1 strength, intelligence, wisdom, dexterity, constitution, 
         charisma, stealth.
         Provides resistance to poison, dark.
         Cannot be harmed by acid, electricity, fire, cold.
         
    d) a Ring of Speed (+9)
         +9 speed.
         
    e) an Amulet of the Magi [+6] (+3)
         +3 intelligence.
         +15% to searching.
         Provides resistance to confusion.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains intelligence.
         Prevents paralysis.  Grants the ability to see invisible things.  
         
    f) The Phial of Galadriel {!!}
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it lights up the surrounding area, hurting light-s
         ensitive creatures.
         Takes 31 to 58 turns to recharge at your current speed.
         Your chance of success is 98.4%
         
         Radius 3 light.
    g) The Full Plate Armour of Isildur [26,+25] (+1)
         +1 constitution.
         Provides resistance to acid, lightning, fire, cold, confusion, 
         sound, nexus.
         Cannot be harmed by acid, electricity, fire, cold.
         
    h) an Ethereal Cloak of Protection [0,+29]
         Provides resistance to shards.
         Cannot be harmed by acid, electricity, fire, cold.
         
    i) The Small Metal Shield of Thorin [4,+25] (+4)
         +4 strength, constitution.
         Provides immunity to acid.
         Provides resistance to fear, sound, chaos.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
    j) The Hard Leather Cap of Thranduil [2,+10] (+2)
         +2 intelligence, wisdom.
         Provides resistance to blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants telepathy.  
         
    k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
         +2 strength, constitution.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
    l) a Pair of Leather Sandals of Speed [1,+8] (+7)
         +7 speed.
         
    
    
      [Character Quiver]
    
    n) 23 Mithril Arrows of Slay Dragon (3d4) (+15,+17)
         Slays dragons.
         Cannot be harmed by acid, fire.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/hit: 435.2 vs. dragons, and 145.1 vs. others.
         35% chance of breaking upon contact.
         
    o) (nothing)
    p) (nothing)
    q) (nothing)
    r) (nothing)
    s) (nothing)
    t) (nothing)
    u) (nothing)
    v) (nothing)
    w) (nothing)
    
    
      [Character Inventory]
    
    a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1}
    b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2}
    c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3}
    d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4}
    e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5}
         Cannot be harmed by acid, electricity, fire, cold.
         
    f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6}
         Cannot be harmed by acid, electricity, fire, cold.
         
    g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7}
         Cannot be harmed by acid, electricity, fire, cold.
         
    h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8}
         Cannot be harmed by acid, electricity, fire, cold.
         
    i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9}
         Cannot be harmed by acid, electricity, fire, cold.
         
    j) 8 Scrolls of Teleport Level {!*}
    k) 9 Rods of Treasure Location {@z1!!}
    l) 2 Rods of Magic Mapping {!!}
    m) 7 Rods of Teleport Other {!!}
    n) 3 Rods of Recall {!*}
         Cannot be harmed by electricity.
         
    o) 2 Rods of Identify {!!}
         Cannot be harmed by electricity.
         
    p) 3 Staves of *Destruction* (9 charges) {!*}
         
    q) 2 Staves of Healing (5 charges) {!*}
         
    r) 2 Staves of the Magi (6 charges) {!*}
         
    s) The Morning Star 'Firestar' (2d6) (+15,+17) [+2] {!!}
         Branded with flames.
         Provides immunity to fire.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When aimed, it creates a fire ball with damage 72.
         Takes 58 turns to recharge at your current speed.
         Your chance of success is 97.5%
         
         Combat info:
         3 blows/round.
         With an additional 8 strength and 0 dex you would get 4 blows
         With an additional 0 strength and 1 dex you would get 4 blows
         Average damage/hit: 58.6 vs. creatures not resistant to fire, and 
         43.3 vs. others.
         
    t) The Mace 'Taratol' (3d4) (+12,+12) {!!}
         *Slays* dragons.
         Branded with lightning.
         Provides immunity to lightning.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it hastens you for d20+20 turns.
         Takes 292 to 580 turns to recharge at your current speed.
         Your chance of success is 97.5%
         
         Combat info:
         2 blows/round.
         With an additional 5 strength and 0 dex you would get 3 blows
         With an additional 0 strength and 1 dex you would get 3 blows
         Average damage/hit: 55.5 vs. creatures not resistant to
         electricity, 72.1 vs. dragons, and 38.8 vs. others.
         
    
    
      [Home Inventory]
    
    a) 9 Potions of Healing {!*}
         
    b) 2 Potions of *Healing* {!*}
         
         It can be thrown at creatures with damaging effect.
         
    c) a Potion of Life {!*}
         It can be thrown at creatures with damaging effect.
         
    d) 7 Potions of Restore Mana {!*}
    e) a Scroll of *Remove Curse* {!*}
    f) 4 Scrolls of Banishment {!*}
    g) a Scroll of Mass Banishment {!*}
    h) 7 Scrolls of *Destruction* {!*}
    i) an Amulet of ESP (+5)
         +25% to searching.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants telepathy.  
         
    j) The Amulet of Carlammas (+4) {!!}
         +4 constitution.
         Provides resistance to fire.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it grants you protection from evil for 1d25 plus 3 
         times your character level turns.
         Takes 655 to 1305 turns to recharge at your current speed.
         Your chance of success is 95.0%
         
    k) The Amulet of Ingwe (+3) {!!}
         +3 intelligence, wisdom, charisma, infravision.
         Provides resistance to acid, lightning, cold, confusion.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  Grants the ability to see invisible things.  
         
         When activated, it deals five times your level's damage to all evi
         l creatures that you can see.
         Takes 147 to 290 turns to recharge at your current speed.
         Your chance of success is 93.4%
         
    l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
         +2 strength, charisma.
         Provides resistance to acid, lightning, fire, cold, shards, nexus.
         Cannot be harmed by acid, electricity, fire, cold.
         
    m) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
         +2 strength, dexterity.
         Provides resistance to acid, lightning, fire, cold, fear, 
         confusion, sound.
         Cannot be harmed by acid, electricity, fire, cold.
         
    n) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {!!}
         +4 dexterity, stealth.
         Provides resistance to acid, lightning, fire, cold, poison.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it teleports you randomly up to 10 squares away.
         Takes 5 turns to recharge at your current speed.
         Your chance of success is 95.9%
         
    o) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
         +3 dexterity, speed.
         Provides resistance to acid, shards.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
    p) a Cloak of the Magi [1,+18] (+2)
         +2 intelligence, stealth.
         Cannot be harmed by acid.
         Sustains intelligence.
         Feather Falling.  
         
    q) a Small Metal Shield of Elvenkind [4,+9] (+3 stealth)
         +3 stealth.
         Provides resistance to acid, lightning, fire, cold, nether.
         Cannot be harmed by acid, electricity, fire, cold.
         
    r) The Leather Shield of Celegorm [4,+20]
         Provides resistance to acid, lightning, fire, cold, light, dark, 
         blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         
    s) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
         +3 intelligence, dexterity, charisma.
         +15% to searching.
         Provides resistance to acid, fire, shards, disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         
    t) The Cutlass 'Gondricam' (1d8) (+10,+11) [+50] (+4)
         +4 dexterity, stealth.
         Provides resistance to acid, lightning, fire, cold.
         Cannot be harmed by acid, electricity, fire, cold.
         Feather Falling.  Speeds regeneration.  Prevents paralysis.  
         Grants the ability to see invisible things.  
         
         Combat info:
         4 blows/round.
         Average damage/hit: 33.9.
         
    u) The Long Sword 'Elvagil' (2d5) (+12,+12) (+2)
         +2 dexterity, charisma, stealth.
         Slays orcs, trolls.
         Cannot be harmed by acid, electricity, fire, cold.
         Feather Falling.  Grants the ability to see invisible things.  
         
         Combat info:
         4 blows/round.
         Average damage/hit: 49.8 vs. orcs, 49.8 vs. trolls, and 36.8 vs.
         others.
         
    v) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
         Heavily cursed.
         +5 constitution.
         Slays evil creatures, demons, trolls.
         *Slays* dragons.
         Provides resistance to disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         Aggravates creatures nearby.  
         
         Combat info:
         3 blows/round.
         With an additional 6 strength and 0 dex you would get 4 blows
         With an additional 0 strength and 1 dex you would get 4 blows
         Average damage/hit: 64.3 vs. evil creatures, 77.4 vs. demons, 77.4
         vs. trolls, 103.7 vs. dragons, and 51.2 vs. others.
         
    w) a Lead-Filled Mace of Gondolin (4d3) (+10,+22)
         Slays demons, orcs, trolls, dragons.
         Provides resistance to dark.
         Cannot be harmed by acid, fire.
         Prevents paralysis.  Grants telepathy.  Grants the ability to see
         invisible things.  
         
         Combat info:
         2 blows/round.
         With an additional 3 strength and 0 dex you would get 3 blows
         With an additional 0 strength and 1 dex you would get 3 blows
         Average damage/hit: 67.8 vs. demons, 67.8 vs. orcs, 67.8 vs.
         trolls, 67.8 vs. dragons, and 50.2 vs. others.
         
         Radius 1 light.
    
    
    ============================================================
                       CHAR.
    |   TURN  | DEPTH |LEVEL| EVENT
    ============================================================
             1      0'    1   Began the quest to destroy Morgoth.
          9082     50'    2   Reached level 2
         17853    200'    3   Reached level 3
         21143    200'    4   Reached level 4
         26441    150'    4   Killed Bullroarer the Hobbit
         26441    150'    5   Reached level 5
         26441    150'    6   Reached level 6
         28655    200'    6   Killed Fang, Farmer Maggot's dog
         35368    300'    7   Reached level 7
         43287    350'    7   Killed Grip, Farmer Maggot's dog
         44733    350'    8   Reached level 8
         54098    450'    9   Reached level 9
         57771    500'   10   Reached level 10
         61381    550'   11   Reached level 11
         71256    500'   12   Reached level 12
         82590    650'   12   Killed Wormtongue, Agent of Saruman
         84475    650'   13   Reached level 13
         89297    650'   14   Reached level 14
         96371    700'   15   Reached level 15
        113344    850'   15   ring of  speed +6 on the floor
        113610    800'   16   Reached level 16
        133297      0'   17   Reached level 17
        142199   1050'   17   Killed Smeagol
        144712   1050'   18   Reached level 18
        155841   1150'   19   Reached level 19
        208693   1450'   20   Reached level 20
        211532   1500'   20   Found The Spear 'Nimloth'
        217866   1550'   21   Reached level 21
        228986   1800'   22   Reached level 22
        230877      0'   22   Killed Farmer Maggot
        241659   2000'   23   Reached level 23
        252705   2100'   23   Found The Mace 'Taratol'
        254308      0'   23   boots of speed +7 at black market
        254542      0'   23   (before - forgot) weapon of gondolin with ESP
        255193   2150'   24   Reached level 24
        255915   2150'   24   Found The Dagger 'Nimthanc' (LOST)
        267383   2250'   25   Reached level 25
        272669   2250'   25   Killed Nar, the Dwarf
        272708   2250'   25   Found The Cutlass 'Gondricam'
        277832   2300'   25   Found The Rapier 'Forasgil'
        280976   2350'   25   Found The Metal Brigandine Armour of the Rohirrim
        283896   2300'   25   Killed Orfax, Son of Boldor
        285063   2350'   25   Found The Chain Mail of Arvedui
        290306   2350'   25   found rod TelOther (first non magic source)
        293123   2300'   25   Found The Hard Leather Cap of Thranduil
        297731   2350'   26   Reached level 26
        299624   2350'   26   Found The Long Sword 'Elvagil'
        310100   2500'   26   Killed Gorbag, the Orc Captain
        310197   2500'   26   Found The Leather Scale Mail 'Thalkettoth'
        314655   2450'   27   Reached level 27
        316879   2450'   27   Found The Long Bow 'Belthronding'
        318722   2400'   27   Killed Khim, Son of Mim
        319115   2450'   27   Killed Mughash the Kobold Lord
        319182   2450'   27   Found The Full Plate Armour of Isildur
        319345   2450'   27   Found The Bastard Sword 'Calris'
        321211   2500'   27   Found The Small Metal Shield of Thorin
        326036   2550'   28   Reached level 28
        328826   2600'   28   Killed Scatha the Worm
        328826   2600'   29   Reached level 29
        328846   2600'   29   Found The Amulet of Carlammas
        332160   2650'   29   Found The Set of Gauntlets 'Paurnen' (LOST)
        336927   2750'   29   Killed Sangahyando of Umbar
        339204   2750'   29   Found The Mithril Chain Mail 'Belegennon'
        340705   2850'   29   Found The Phial of Galadriel
        343034   2950'   29   Found The Metal Cap of Celebrimbor
        346194   3000'   29   Killed Ibun, Son of Mim
        366347   3250'   29   Killed Ulwarth, Son of Ulfang
        371442   3250'   30   Reached level 30
        371442   3250'   31   Reached level 31
        371446   3250'   31   !exp
        371633   3250'   31   Killed Uldor the Accursed
        373633   3250'   31   reached 400+ hp
        375539   3300'   31   back to under 300hp
        375539   3300'   31   0% fail casting rate
        378373   3300'   31   Found The Set of Leather Gloves 'Cambeleg'
        381483   3350'   31   Found The Leather Shield of Celegorm
        383969   3400'   31   reached max STR & max INT
        396764   3800'   31   Killed Grishnakh, the Hill Orc
        396868   3800'   31   Found The Short Sword 'Dagmor'
        401970   4050'   31   Found The Ring of Barahir
        401977   4050'   31   400+ hp & 0% fail rate
        419260   4500'   32   Reached level 32
        419263   4500'   32   !exp
        430244   4550'   32   Found The Morning Star 'Firestar'
        431618   4550'   33   Reached level 33
        431620   4550'   33   !exp
        434109   4650'   33   Found The Amulet of Ingwe
        437674   4800'   34   Reached level 34
        437676   4800'   34   !exp
        437857   4800'   34   Killed Lugdush, the Uruk
        439340   4850'   34   Killed Ugluk, the Uruk
        440786   4850'   34   max CHR
        446756   4850'   34   Killed Golfimbul, the Hill Orc Chief
        448707   4850'   34   found kelek's
    
    
      [Options]
    
    Maximize effect of race/class bonuses        : yes (adult_maximize)
    Randomize some of the artifacts (beta)       : no  (adult_randarts)
    Restrict the use of stairs/recall            : no  (adult_ironman)
    Restrict the use of stores/home              : no  (adult_no_stores)
    Restrict creation of artifacts               : no  (adult_no_artifacts)
    Don't stack objects on the floor             : no  (adult_no_stacking)
    Lose artifacts when leaving level            : no  (adult_no_preserve)
    Don't generate connected stairs              : no  (adult_no_stairs)
    Adult: Monsters chase current location       : yes (adult_ai_sound)
    Adult: Monsters chase recent locations       : yes (adult_ai_smell)
    Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
    Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
    Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
    Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
    Score: Peek into object creation             : no  (score_peek)
    Score: Peek into monster creation            : no  (score_hear)
    Score: Peek into dungeon creation            : no  (score_room)
    Score: Peek into something else              : no  (score_xtra)
    Score: Know complete monster info            : no  (score_know)
    Score: Allow player to avoid death           : no  (score_live)
    My first winner! http://angband.oook.cz/ladder-show.php?id=8681
    And my second! http://angband.oook.cz/ladder-show.php?id=8872
    And the third! http://angband.oook.cz/ladder-show.php?id=9452
    And the fourth! http://angband.oook.cz/ladder-show.php?id=10513
    And the fifth! http://angband.oook.cz/ladder-show.php?id=10631
    And the sixth! http://angband.oook.cz/ladder-show.php?id=10990
  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    #2
    Calris FTW!
    You have 0% fail on Teleport other and 20% fail on *Destruction*
    At CON 18/200 you are good to aggravate. You can go with Calris, and start mowing down Green and Black dragon pits.

    Alternatively, +4 CON (for 18/200) from Amulet and +2 INT (for 18/210) from Cloak is much better than what you have now.

    Comment

    • Zikke
      Veteran
      • Jun 2008
      • 1069

      #3
      Getting 1 more DEX would help a lot too
      A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
      A/FA W H- D c-- !f PV+++ s? d P++ M+
      C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

      Comment

      • ChodTheWacko
        Adept
        • Jul 2007
        • 155

        #4
        Dumb questions - how on earth do you take notes in the character history like that? (I found blah de blah at 1000' feet) that's cool!

        - Frank

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #5
          Use the "take notes" command, ':'

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            #6
            The automatic notes (turn, depth, and event at the end of the dump) are, well, automatic and should show up in any 3.1.2 dump. I think there used to be an option that controlled whether or not they're taken, but since I can't find any such option, I assume it's set to always be on.

            Comment

            • bebo
              Adept
              • Jan 2009
              • 213

              #7
              thanks for the help guys, alas, it was not meant to be

              teleported in a room full of time hounds .....

              he will be remembered fondly

              Code:
                [Angband 3.1.2 (r1969) Character Dump]
              
               Name   Caronte                                  Self  RB  CB  EB   Best
               Sex    Male         Age            105   STR! 18/100  +1  -5 +10 18/160
               Race   High-Elf     Height          92   INT! 18/100  +3  +3  +5 18/210
               Class  Mage         Weight         188   Wis:  18/92  -1  +0  +3 18/112  18/63
               Title  Warlock      Social      Feared   DEX! 18/100  +3  +1  +2 18/160
               HP     -36/573      Maximize         Y   Con! 18/100  +1  -2 +11 18/200 18/170
               SP     267/296                           Chr! 18/100  +5  +1  +1 18/170 18/140
              
               Level               39   Armor   [40,+126]     Saving Throw         89%
               Cur Exp        1979813   Fight   (+30,+20)     Stealth           Superb
               Max Exp        2103827   Melee   (+45,+37)     Fighting       Excellent
               Adv Exp        2300000   Shoot   (+50,+22)     Shooting       Excellent
               MaxDepth   4900' (L98)   Blows      4/turn     Disarming            84%
               Game Turns      581115   Shots      2/turn     Magic Device         118
               Player Turns    118449   Infra       40 ft     Perception       1 in 16
               Active Turns     55551   Speed          10     Searching            19%
               Gold            789674   Burden  270.2 lbs
              
               You are one of several children of a Telerin Mage.  You have light
               grey eyes, straight silver hair, and a fair complexion.
              
              
              
              rAcid:......+.*.... rConf:......+......
              rElec:......+...... Sound:......+.+....
              rFire:*.....+...... Shard:.............
              rCold:....+.+...... Nexus:......+......
              rPois:..+.......... Nethr:....+........
              rFear:........+..+. Chaos:........+....
              rLite:............+ Disen:.+...........
              rDark:..+.+........ S.Dig:.............
              rBlnd:.........+... Feath:.......+.....
              
              Light:............. Aggrv:.............
              Regen:............. Stea.:.++....+.....
                ESP:.........+... Sear.:.............
              Invis:.....+......+ Infra:............+
              FrAct:........+.+.. Tunn.:.............
              HLife:....+........ Speed:.+.+.......+.
              ImpHP:............. Blows:.............
              ImpSP:............. Shots:.+...........
               Fear:............. Might:.............
              
              
                [Last Messages]
              
              > The Time hound resists.
              > You're not as wise as you used to be...
              > The Time hound breathes time.
              > The Time hound resists.
              > You're not as beautiful as you used to be...
              > Low hitpoint warning!
              > *** LOW HITPOINT WARNING! ***
              > The Time hound breathes time.
              > The Time hound resists.
              > You're not as hale as you used to be...
              > *** LOW HITPOINT WARNING! ***
              > The Time hound breathes time.
              > The Time hound resists.
              > You feel life has clocked back.
              > You die.
              
              Killed by a Time hound.
              
                [Character Equipment]
              
              a) The Morning Star 'Firestar' (2d6) (+15,+17) [+2] {!!}
                   Branded with flames.
                   Provides immunity to fire.
                   Cannot be harmed by acid, electricity, fire, cold.
                   
                   When aimed, it creates a fire ball with damage 72.
                   Takes 40 turns to recharge at your current speed.
                   Your chance of success is 97.8%
                   
                   Combat info:
                   4 blows/round.
                   Average damage/hit: 62.4 vs. creatures not resistant to fire, and 
                   46.8 vs. others.
                   
              b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
                   +1 dexterity, stealth, speed, shooting speed.
                   Provides resistance to disenchantment.
                   Cannot be harmed by acid, electricity, fire, cold.
                   
              c) The Ring of Barahir (+1)
                   +1 strength, intelligence, wisdom, dexterity, constitution, 
                   charisma, stealth.
                   Provides resistance to poison, dark.
                   Cannot be harmed by acid, electricity, fire, cold.
                   
              d) a Ring of Speed (+10)
                   +10 speed.
                   
              e) The Jewel 'Evenstar' {!!}
                   Provides resistance to cold, dark, nether.
                   Cannot be harmed by acid, electricity, fire, cold.
                   Sustains intelligence, wisdom, constitution.
                   Sustains your life force.  
                   
                   When activated, it restores your experience to full.
                   Takes 300 turns to recharge at your current speed.
                   Your chance of success is 96.4%
                   
              f) The Star of Elendil {!!}
                   Cannot be harmed by acid, electricity, fire, cold.
                   Grants the ability to see invisible things.  
                   
                   When activated, it maps the area around you.
                   Takes 102 to 200 turns to recharge at your current speed.
                   Your chance of success is 97.1%
                   
                   Radius 3 light.
              g) The Full Plate Armour of Isildur [26,+25] (+1)
                   +1 constitution.
                   Provides resistance to acid, lightning, fire, cold, confusion, 
                   sound, nexus.
                   Cannot be harmed by acid, electricity, fire, cold.
                   
              h) a Cloak of the Magi [1,+18] (+2)
                   +2 intelligence, stealth.
                   Cannot be harmed by acid.
                   Sustains intelligence.
                   Feather Falling.  
                   
              i) The Small Metal Shield of Thorin [4,+25] (+4)
                   +4 strength, constitution.
                   Provides immunity to acid.
                   Provides resistance to fear, sound, chaos.
                   Cannot be harmed by acid, electricity, fire, cold.
                   Prevents paralysis.  
                   
              j) The Hard Leather Cap of Thranduil [2,+10] (+2)
                   +2 intelligence, wisdom.
                   Provides resistance to blindness.
                   Cannot be harmed by acid, electricity, fire, cold.
                   Grants telepathy.  
                   
              k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
                   +2 strength, constitution.
                   Cannot be harmed by acid, electricity, fire, cold.
                   Prevents paralysis.  
                   
              l) The Pair of Steel Shod Boots of Thror [6,+20] (+3)
                   +3 strength, constitution, speed.
                   Provides resistance to fear.
                   Cannot be harmed by acid, electricity, fire, cold.
                   
              
              
                [Character Quiver]
              
              n) 23 Mithril Arrows of Slay Dragon (3d4) (+15,+17)
                   Slays dragons.
                   Cannot be harmed by acid, fire.
                   
                   Combat info:
                   Hits targets up to 120 feet away.
                   Average damage/hit: 439.4 vs. dragons, and 146.5 vs. others.
                   35% chance of breaking upon contact.
                   
              o) 32 Mithril Arrows of Slay Evil (3d4) (+14,+19)
                   Slays evil creatures.
                   Cannot be harmed by acid, fire.
                   
                   Combat info:
                   Hits targets up to 120 feet away.
                   Average damage/hit: 305.5 vs. evil creatures, and 152.8 vs. others.
                   35% chance of breaking upon contact.
                   
              p) 25 Arrows of Slay Dragon (1d4) (+16,+15)
                   Slays dragons.
                   
                   Combat info:
                   Hits targets up to 120 feet away.
                   Average damage/hit: 373.3 vs. dragons, and 124.4 vs. others.
                   35% chance of breaking upon contact.
                   
              q) (nothing)
              r) (nothing)
              s) (nothing)
              t) (nothing)
              u) (nothing)
              v) (nothing)
              w) (nothing)
              
              
                [Character Inventory]
              
              a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1}
              b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2}
              c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3}
              d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4}
              e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5}
                   Cannot be harmed by acid, electricity, fire, cold.
                   
              f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6}
                   Cannot be harmed by acid, electricity, fire, cold.
                   
              g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7}
                   Cannot be harmed by acid, electricity, fire, cold.
                   
              h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8}
                   Cannot be harmed by acid, electricity, fire, cold.
                   
              i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9}
                   Cannot be harmed by acid, electricity, fire, cold.
                   
              j) 4 Scrolls of Banishment {!*}
              k) 12 Rods of Treasure Location (4 charging) {@z1!!}
              l) 3 Rods of Magic Mapping {!!}
              m) a Rod of Probing
              n) 8 Rods of Teleport Other {!!}
              o) 3 Rods of Recall (1 charging) {!*}
                   Cannot be harmed by electricity.
                   
              p) 9 Staves of *Destruction* (28 charges) {!*}
                   
              q) 4 Staves of Healing (7 charges) {!*}
                   
              r) a Staff of Banishment (3 charges) {!*}
                   
              s) 3 Staves of the Magi (8 charges) {!*}
                   
              t) The Mace 'Taratol' (3d4) (+12,+12) {!!}
                   *Slays* dragons.
                   Branded with lightning.
                   Provides immunity to lightning.
                   Cannot be harmed by acid, electricity, fire, cold.
                   
                   When activated, it hastens you for d20+20 turns.
                   Takes 202 to 400 turns to recharge at your current speed.
                   Your chance of success is 97.8%
                   
                   Combat info:
                   4 blows/round.
                   Average damage/hit: 58.9 vs. creatures not resistant to
                   electricity, 75.7 vs. dragons, and 42.1 vs. others.
                   
              
              
                [Home Inventory]
              
              a) 13 Potions of Healing {!*}
                   
              b) 2 Potions of *Healing* {!*}
                   
                   It can be thrown at creatures with damaging effect.
                   
              c) a Potion of Life {!*}
                   It can be thrown at creatures with damaging effect.
                   
              d) 12 Potions of Restore Mana {!*}
              e) a Scroll of Mass Banishment {!*}
              f) 9 Scrolls of *Destruction* {!*}
              g) a Ring of Speed (+10)
                   +10 speed.
                   
              h) an Amulet of ESP (+5)
                   +25% to searching.
                   Cannot be harmed by acid, electricity, fire, cold.
                   Grants telepathy.  
                   
              i) an Amulet of Weaponmastery (+4,+4) (+3)
                   +3 strength.
                   Provides resistance to fear, disenchantment.
                   Sustains strength, constitution.
                   Prevents paralysis.  
                   
              j) an Amulet of Trickery (+3)
                   +3 dexterity, stealth, infravision, speed.
                   +15% to searching.
                   Provides resistance to poison, nexus.
                   Sustains dexterity.
                   
              k) The Amulet of Ingwe (+3) {!!}
                   +3 intelligence, wisdom, charisma, infravision.
                   Provides resistance to acid, lightning, cold, confusion.
                   Cannot be harmed by acid, electricity, fire, cold.
                   Prevents paralysis.  Grants the ability to see invisible things.  
                   
                   When activated, it deals five times your level's damage to all evi
                   l creatures that you can see.
                   Takes 102 to 200 turns to recharge at your current speed.
                   Your chance of success is 94.0%
                   
              l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
                   +2 strength, charisma.
                   Provides resistance to acid, lightning, fire, cold, shards, nexus.
                   Cannot be harmed by acid, electricity, fire, cold.
                   
              m) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
                   +2 strength, dexterity.
                   Provides resistance to acid, lightning, fire, cold, fear, 
                   confusion, sound.
                   Cannot be harmed by acid, electricity, fire, cold.
                   
              n) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {!!}
                   +4 dexterity, stealth.
                   Provides resistance to acid, lightning, fire, cold, poison.
                   Cannot be harmed by acid, electricity, fire, cold.
                   
                   When activated, it teleports you randomly up to 10 squares away.
                   Takes 4 turns to recharge at your current speed.
                   Your chance of success is 96.4%
                   
              o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {!!}
                   +4 strength, charisma.
                   Provides resistance to acid, lightning, fire, cold, dark, 
                   disenchantment.
                   Cannot be harmed by acid, electricity, fire, cold.
                   
                   When activated, it removes all non-unique monsters represented by 
                   a chosen symbol from the level, dealing you damage in the process.
                   Takes 1000 turns to recharge at your current speed.
                   Your chance of success is 96.4%
                   
              p) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
                   +3 dexterity, speed.
                   Provides resistance to acid, shards.
                   Cannot be harmed by acid, electricity, fire, cold.
                   Prevents paralysis.  
                   
              q) a Small Metal Shield of Elvenkind [4,+9] (+3 stealth)
                   +3 stealth.
                   Provides resistance to acid, lightning, fire, cold, nether.
                   Cannot be harmed by acid, electricity, fire, cold.
                   
              r) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
                   +3 intelligence, dexterity, charisma.
                   +15% to searching.
                   Provides resistance to acid, fire, shards, disenchantment.
                   Cannot be harmed by acid, electricity, fire, cold.
                   
              s) a Pair of Leather Sandals of Speed [1,+8] (+7)
                   +7 speed.
                   
              t) The Cutlass 'Gondricam' (1d8) (+10,+11) [+50] (+4)
                   +4 dexterity, stealth.
                   Provides resistance to acid, lightning, fire, cold.
                   Cannot be harmed by acid, electricity, fire, cold.
                   Feather Falling.  Speeds regeneration.  Prevents paralysis.  
                   Grants the ability to see invisible things.  
                   
                   Combat info:
                   4 blows/round.
                   Average damage/hit: 37.
                   
              u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
                   Heavily cursed.
                   +5 constitution.
                   Slays evil creatures, demons, trolls.
                   *Slays* dragons.
                   Provides resistance to disenchantment.
                   Cannot be harmed by acid, electricity, fire, cold.
                   Aggravates creatures nearby.  
                   
                   Combat info:
                   4 blows/round.
                   Average damage/hit: 67.8 vs. evil creatures, 81 vs. demons, 81 vs.
                   trolls, 107.5 vs. dragons, and 54.5 vs. others.
                   
              v) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
                   +3 stealth, speed.
                   Slays undead.
                   Branded with frost.
                   Provides resistance to cold.
                   Cannot be harmed by acid, electricity, fire, cold.
                   Blessed by the gods.  Grants the ability to see invisible things.  
                   
                   
                   Combat info:
                   4 blows/round.
                   Average damage/hit: 45.2 vs. undead, 45.2 vs. creatures not
                   resistant to cold, and 37.7 vs. others.
                   
              w) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {!!}
                   +3 wisdom, constitution.
                   Slays dragons.
                   Cannot be harmed by acid, electricity, fire, cold.
                   Slows your metabolism.  Grants telepathy.  
                   
                   When aimed, it drains up to 120 hit points of life from a target c
                   reature.
                   Takes 80 turns to recharge at your current speed.
                   Your chance of success is 97.8%
                   
                   Combat info:
                   4 blows/round.
                   Average damage/hit: 54.6 vs. dragons, and 39.1 vs. others.
                   
              x) The Heavy Crossbow of Umbar (x7) (+18,+18) (+3) {!w}
                   +3 strength, constitution, shooting power.
                   Provides resistance to lightning, light, dark, blindness.
                   Cannot be harmed by acid, electricity, fire, cold.
                   Aggravates creatures nearby.  
                   
                   When aimed, it fires a magical arrow with damage 150.
                   Takes 42 to 80 turns to recharge at your current speed.
                   Your chance of success is 94.5%
                   
              
              
              ============================================================
                                 CHAR.
              |   TURN  | DEPTH |LEVEL| EVENT
              ============================================================
                       1      0'    1   Began the quest to destroy Morgoth.
                    9082     50'    2   Reached level 2
                   17853    200'    3   Reached level 3
                   21143    200'    4   Reached level 4
                   26441    150'    4   Killed Bullroarer the Hobbit
                   26441    150'    5   Reached level 5
                   26441    150'    6   Reached level 6
                   28655    200'    6   Killed Fang, Farmer Maggot's dog
                   35368    300'    7   Reached level 7
                   43287    350'    7   Killed Grip, Farmer Maggot's dog
                   44733    350'    8   Reached level 8
                   54098    450'    9   Reached level 9
                   57771    500'   10   Reached level 10
                   61381    550'   11   Reached level 11
                   71256    500'   12   Reached level 12
                   82590    650'   12   Killed Wormtongue, Agent of Saruman
                   84475    650'   13   Reached level 13
                   89297    650'   14   Reached level 14
                   96371    700'   15   Reached level 15
                  113344    850'   15   ring of  speed +6 on the floor
                  113610    800'   16   Reached level 16
                  133297      0'   17   Reached level 17
                  142199   1050'   17   Killed Smeagol
                  144712   1050'   18   Reached level 18
                  155841   1150'   19   Reached level 19
                  208693   1450'   20   Reached level 20
                  211532   1500'   20   Found The Spear 'Nimloth'
                  217866   1550'   21   Reached level 21
                  228986   1800'   22   Reached level 22
                  230877      0'   22   Killed Farmer Maggot
                  241659   2000'   23   Reached level 23
                  252705   2100'   23   Found The Mace 'Taratol'
                  254308      0'   23   boots of speed +7 at black market
                  254542      0'   23   (before - forgot) weapon of gondolin with ESP
                  255193   2150'   24   Reached level 24
                  255915   2150'   24   Found The Dagger 'Nimthanc' (LOST)
                  267383   2250'   25   Reached level 25
                  272669   2250'   25   Killed Nar, the Dwarf
                  272708   2250'   25   Found The Cutlass 'Gondricam'
                  277832   2300'   25   Found The Rapier 'Forasgil'
                  280976   2350'   25   Found The Metal Brigandine Armour of the Rohirrim
                  283896   2300'   25   Killed Orfax, Son of Boldor
                  285063   2350'   25   Found The Chain Mail of Arvedui
                  290306   2350'   25   found rod TelOther (first non magic source)
                  293123   2300'   25   Found The Hard Leather Cap of Thranduil
                  297731   2350'   26   Reached level 26
                  299624   2350'   26   Found The Long Sword 'Elvagil' (LOST)
                  310100   2500'   26   Killed Gorbag, the Orc Captain
                  310197   2500'   26   Found The Leather Scale Mail 'Thalkettoth'
                  314655   2450'   27   Reached level 27
                  316879   2450'   27   Found The Long Bow 'Belthronding'
                  318722   2400'   27   Killed Khim, Son of Mim
                  319115   2450'   27   Killed Mughash the Kobold Lord
                  319182   2450'   27   Found The Full Plate Armour of Isildur
                  319345   2450'   27   Found The Bastard Sword 'Calris'
                  321211   2500'   27   Found The Small Metal Shield of Thorin
                  326036   2550'   28   Reached level 28
                  328826   2600'   28   Killed Scatha the Worm
                  328826   2600'   29   Reached level 29
                  328846   2600'   29   Found The Amulet of Carlammas (LOST)
                  332160   2650'   29   Found The Set of Gauntlets 'Paurnen' (LOST)
                  336927   2750'   29   Killed Sangahyando of Umbar
                  339204   2750'   29   Found The Mithril Chain Mail 'Belegennon'
                  340705   2850'   29   Found The Phial of Galadriel (LOST)
                  343034   2950'   29   Found The Metal Cap of Celebrimbor
                  346194   3000'   29   Killed Ibun, Son of Mim
                  366347   3250'   29   Killed Ulwarth, Son of Ulfang
                  371442   3250'   30   Reached level 30
                  371442   3250'   31   Reached level 31
                  371446   3250'   31   !exp
                  371633   3250'   31   Killed Uldor the Accursed
                  373633   3250'   31   reached 400+ hp
                  375539   3300'   31   back to under 300hp
                  375539   3300'   31   0% fail casting rate
                  378373   3300'   31   Found The Set of Leather Gloves 'Cambeleg'
                  381483   3350'   31   Found The Leather Shield of Celegorm (LOST)
                  383969   3400'   31   reached max STR & max INT
                  396764   3800'   31   Killed Grishnakh, the Hill Orc
                  396868   3800'   31   Found The Short Sword 'Dagmor' (LOST)
                  401970   4050'   31   Found The Ring of Barahir
                  401977   4050'   31   400+ hp & 0% fail rate
                  419260   4500'   32   Reached level 32
                  419263   4500'   32   !exp
                  430244   4550'   32   Found The Morning Star 'Firestar'
                  431618   4550'   33   Reached level 33
                  431620   4550'   33   !exp
                  434109   4650'   33   Found The Amulet of Ingwe
                  437674   4800'   34   Reached level 34
                  437676   4800'   34   !exp
                  437857   4800'   34   Killed Lugdush, the Uruk
                  439340   4850'   34   Killed Ugluk, the Uruk
                  440786   4850'   34   max CHR
                  446756   4850'   34   Killed Golfimbul, the Hill Orc Chief
                  448707   4850'   34   found kelek's
                  478291   4850'   34   Killed Ulfast, Son of Ulfang
                  479081   4850'   34   max CON
                  482968   4800'   34   Killed Angamaite of Umbar
                  482968   4800'   35   Reached level 35
                  486014   4900'   35   reached 500+ hp
                  491181   4850'   35   !exp
                  496096   4850'   35   Found The Lochaber Axe 'Mundwine' (LOST)
                  496651   4850'   35   Killed The Cat Lord
                  498738   4800'   35   Killed Lagduf, the Snaga
                  500830   4800'   35   Killed Waldern, King of Water
                  501007   4800'   35   Killed Bolg, Son of Azog
                  502928   4800'   35   Killed Mim, Betrayer of Turin
                  504767   4850'   35   Killed Ulfang the Black
                  506051   4850'   35   Killed Boldor, King of the Yeeks
                  507684   4850'   36   Reached level 36
                  507788   4850'   36   Found The Mithril Plate Mail of Celeborn
                  509511   4850'   36   Found The Jewel 'Evenstar'
                  511422   4900'   36   Killed Smaug the Golden
                  513550   4850'   36   Killed Itangast the Fire Drake
                  521592   4850'   36   Found The Set of Gauntlets 'Paurnimmen' (LOST)
                  523040   4850'   36   Killed Kavlax the Many-Headed
                  527466   4850'   37   Reached level 37
                  527474   4850'   37   Found The Star of Elendil
                  527509   4850'   37   Found The Long Sword 'Anguirel'
                  530624   4850'   37   Killed Lorgan, Chief of the Easterlings
                  534877   4850'   37   !exp
                  538569   4800'   37   Killed Adunaphel the Quiet
                  540343   4900'   37   Killed Castamir the Usurper
                  541224   4900'   37   Killed Ji Indur Dawndeath
                  544314   4950'   37   Killed Quaker, Master of Earth
                  546312   4900'   37   Killed Ar-Pharazon the Golden
                  549054   4850'   37   Killed Ren the Unclean
                  552429   4900'   38   Reached level 38
                  552433   4900'   38   !exp
                  554447   4900'   38   Killed Brodda, the Easterling
                  557117   4750'   38   Found The Pair of Steel Shod Boots of Thror
                  557123   4750'   38   reached 600+ hp
                  560914   4800'   38   max DEX
                  561129   4800'   38   !exp
                  563989   4850'   39   Reached level 39
                  563992   4850'   39   !exp
                  570025   4900'   39   Found The Heavy Crossbow of Umbar
                  570329   4900'   39   reached 700+ hp
                  572218   4900'   39   Killed Uvatha the Horseman
                  577778   4850'   39   Found The Beaked Axe of Theoden
                  577808   4850'   39   Killed Shagrat, the Orc Captain
              
              
                [Options]
              
              Maximize effect of race/class bonuses        : yes (adult_maximize)
              Randomize some of the artifacts (beta)       : no  (adult_randarts)
              Restrict the use of stairs/recall            : no  (adult_ironman)
              Restrict the use of stores/home              : no  (adult_no_stores)
              Restrict creation of artifacts               : no  (adult_no_artifacts)
              Don't stack objects on the floor             : no  (adult_no_stacking)
              Lose artifacts when leaving level            : no  (adult_no_preserve)
              Don't generate connected stairs              : no  (adult_no_stairs)
              Adult: Monsters chase current location       : yes (adult_ai_sound)
              Adult: Monsters chase recent locations       : yes (adult_ai_smell)
              Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
              Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
              Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
              Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
              Score: Peek into object creation             : no  (score_peek)
              Score: Peek into monster creation            : no  (score_hear)
              Score: Peek into dungeon creation            : no  (score_room)
              Score: Peek into something else              : no  (score_xtra)
              Score: Know complete monster info            : no  (score_know)
              Score: Allow player to avoid death           : no  (score_live)
              My first winner! http://angband.oook.cz/ladder-show.php?id=8681
              And my second! http://angband.oook.cz/ladder-show.php?id=8872
              And the third! http://angband.oook.cz/ladder-show.php?id=9452
              And the fourth! http://angband.oook.cz/ladder-show.php?id=10513
              And the fifth! http://angband.oook.cz/ladder-show.php?id=10631
              And the sixth! http://angband.oook.cz/ladder-show.php?id=10990

              Comment

              • buzzkill
                Prophet
                • May 2008
                • 2939

                #8
                "At this rate, we'll keep getting younger until we suffer a fate worse than death: pre-life! Then death." ~ Professor Hubert Farnsworth
                www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                My banding life on Buzzkill's ladder.

                Comment

                • PowerDiver
                  Prophet
                  • Mar 2008
                  • 2820

                  #9
                  It is really really dangerous to teleport deep down. Even starting at DL 50 this starts to be a bit relevant. You really ought to have 800+ hp and be hasted and cast resistance spell before teleporting at DL 90+. Even that char might die to time hounds, so it is not something I would do lightly.

                  Comment

                  • icefyre
                    Scout
                    • Nov 2016
                    • 37

                    #10
                    Quick fix

                    If you're a mage you could banish time hounds and time vorticies before teleporting to make it safer. Still not the wisest...

                    Comment

                    • luneya
                      Swordsman
                      • Aug 2015
                      • 279

                      #11
                      Anyway, as an endgame mage with Mordy's in hand, you shouldn't ever need to tele self. If you're surrounded by too many foes for individually TO'ing them to be practical, teleport level is the proper escape. Or phase door if all you need is to get out of melee range. Phasing is still slightly risky, but if you've kept up with monster detection, you should know if it's not safe to do that. Whereas with long-range teleportation, you have no way of knowing where you'll land. Maybe it's okay on a level that you've already cleared, since the only things you'll hit are newly-spawned monsters, but that's the only case where it's not excessively risky.

                      Comment

                      • Adam
                        Adept
                        • Feb 2016
                        • 194

                        #12
                        Originally posted by luneya
                        Anyway, as an endgame mage with Mordy's in hand, you shouldn't ever need to tele self. If you're surrounded by too many foes for individually TO'ing them to be practical, teleport level is the proper escape. Or phase door if all you need is to get out of melee range. Phasing is still slightly risky, but if you've kept up with monster detection, you should know if it's not safe to do that. Whereas with long-range teleportation, you have no way of knowing where you'll land. Maybe it's okay on a level that you've already cleared, since the only things you'll hit are newly-spawned monsters, but that's the only case where it's not excessively risky.
                        I agree that tele level is the proper escape but if I already damaged M and he has only a few * left I would not like to start the battle again.
                        Door creation can also help to break LoS of the summons + M. I usually do not let him step next to me but phase earlier.
                        If you fight M in a big room with a mage then phase can be risky if you have multiple caster/breather uniques. I would prefer tele self and not phase in such a case.
                        Normally I use an enlight potion and blindly banish some symbols (D, Z, U, G) before M comes if I don't see a pit on the level and I do have a spare mana potion for this purpose (which is usually the case). This reduces the risk of tele self.

                        Comment

                        • Monkey Face
                          Adept
                          • Feb 2009
                          • 244

                          #13
                          Mass Banishment is a very useful spell when fighting Morgoth, especially once he's summoned the remaining uniques and left them at the other side of the dungeon.

                          And that is one time it is worth using teleport self late in the game. Once Morgoth is done summoning uniques, you can teleport to the other side and wait for Morgoth without having to worry about non banishables.

                          Comment

                          • Zikke
                            Veteran
                            • Jun 2008
                            • 1069

                            #14
                            At first I was going to joke about this thread being necro'd from 6 years ago, but then I realized almost any game-related conversation from then is probably still applicable.
                            A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                            A/FA W H- D c-- !f PV+++ s? d P++ M+
                            C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                            Comment

                            • luneya
                              Swordsman
                              • Aug 2015
                              • 279

                              #15
                              Originally posted by Adam
                              I agree that tele level is the proper escape but if I already damaged M and he has only a few * left I would not like to start the battle again.
                              Door creation can also help to break LoS of the summons + M. I usually do not let him step next to me but phase earlier.
                              If you fight M in a big room with a mage then phase can be risky if you have multiple caster/breather uniques. I would prefer tele self and not phase in such a case.
                              Normally I use an enlight potion and blindly banish some symbols (D, Z, U, G) before M comes if I don't see a pit on the level and I do have a spare mana potion for this purpose (which is usually the case). This reduces the risk of tele self.
                              And that's why you don't fight Morgoth in a big open room, even if you're a mage. Permawalled corridors in a vault are the preferred choice. Otherwise, go with the traditional destructed zone, and once you've phased away from Morgoth and done whatever healing and banishing you have to, start looking for angles to hockey-stick him or clip him with the edge of a ball spell before he gets back into full LOS.

                              Comment

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