After countless tries and endless tears I finally managed to get an almost fully kitted mage to the endgame! yes !!! (although I admit to a certain amount of stair-scumming in the first levels )
I almost cried when I found kelek's and I could actually use the spells in it ....
anyway, my main problem atm is in actually dealing damage, especially vs uniques. Melee damage is puny, the low mana spells do too little, and ice storm costs quite a bit to use consistently all the time. Suggestions?
Also, the lack of rNether worries me quite a bit.
btw, the devs probably should take a look at how sp are regenerated, I spend way too much time resting at the moment - although for sure I have to improve the way I play mages [EDIT - ah, I just noticed that I lack regen, nevermind]
I almost cried when I found kelek's and I could actually use the spells in it ....
anyway, my main problem atm is in actually dealing damage, especially vs uniques. Melee damage is puny, the low mana spells do too little, and ice storm costs quite a bit to use consistently all the time. Suggestions?
Also, the lack of rNether worries me quite a bit.
btw, the devs probably should take a look at how sp are regenerated, I spend way too much time resting at the moment - although for sure I have to improve the way I play mages [EDIT - ah, I just noticed that I lack regen, nevermind]
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[Angband 3.1.2 (r1969) Character Dump] Name Caronte Self RB CB EB Best Sex Male Age 105 STR! 18/100 +1 -5 +7 18/130 Race High-Elf Height 92 INT! 18/100 +3 +3 +6 18/*** Class Mage Weight 188 WIS: 18 -1 +0 +3 18/20 Title Conjurer Social Role model DEX: 18/38 +3 +1 +2 18/98 HP 464/464 Maximize Y CON: 18/92 +1 -2 +8 18/162 SP 263/263 CHR! 18/100 +5 +1 +1 18/170 Level 34 Armor [34,+123] Saving Throw 83% Cur Exp 685398 Fight (+21,+17) Stealth Superb Max Exp 685398 Melee (+32,+30) Fighting Excellent Adv Exp 805000 Shoot (+41,+22) Shooting Excellent MaxDepth 4850' (L97) Blows 4/turn Disarming 78% Game Turns 453794 Shots 2/turn Magic Device 113 Player Turns 81777 Infra 40 ft Perception 1 in 1 Active Turns 40839 Speed 19 Searching 34% Gold 412906 Burden 202.8 lbs You are one of several children of a Telerin Mage. You have light grey eyes, straight silver hair, and a fair complexion. rAcid:......+.*.... rConf:....+.+...... rElec:......+...... Sound:......+.+.... rFire:......+...... Shard:.......+..... rCold:+.....+...... Nexus:......+...... rPois:..+.......... Nethr:............. rFear:........+.... Chaos:........+.... rLite:............+ Disen:.+........... rDark:..+.......... S.Dig:............. rBlnd:.........+... Feath:............. Light:............. Aggrv:............. Regen:............. Stea.:+++.......... ESP:.........+... Sear.:....+........ Invis:+...+.......+ Infra:............+ FrAct:....+...+.+.. Tunn.:............. HLife:............. Speed:++.+.......+. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Character Equipment] a) The Spear 'Nimloth' (1d6) (+11,+13) (+3) +3 stealth, speed. Slays undead. Branded with frost. Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Grants the ability to see invisible things. Combat info: 4 blows/round. Average damage/hit: 42 vs. undead, 42 vs. creatures not resistant to cold, and 34.6 vs. others. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) +1 dexterity, stealth, speed, shooting speed. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. c) The Ring of Barahir (+1) +1 strength, intelligence, wisdom, dexterity, constitution, charisma, stealth. Provides resistance to poison, dark. Cannot be harmed by acid, electricity, fire, cold. d) a Ring of Speed (+9) +9 speed. e) an Amulet of the Magi [+6] (+3) +3 intelligence. +15% to searching. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Prevents paralysis. Grants the ability to see invisible things. f) The Phial of Galadriel {!!} Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. Takes 31 to 58 turns to recharge at your current speed. Your chance of success is 98.4% Radius 3 light. g) The Full Plate Armour of Isildur [26,+25] (+1) +1 constitution. Provides resistance to acid, lightning, fire, cold, confusion, sound, nexus. Cannot be harmed by acid, electricity, fire, cold. h) an Ethereal Cloak of Protection [0,+29] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) The Small Metal Shield of Thorin [4,+25] (+4) +4 strength, constitution. Provides immunity to acid. Provides resistance to fear, sound, chaos. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) +2 strength, constitution. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. l) a Pair of Leather Sandals of Speed [1,+8] (+7) +7 speed. [Character Quiver] n) 23 Mithril Arrows of Slay Dragon (3d4) (+15,+17) Slays dragons. Cannot be harmed by acid, fire. Combat info: Hits targets up to 120 feet away. Average damage/hit: 435.2 vs. dragons, and 145.1 vs. others. 35% chance of breaking upon contact. o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2} c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3} d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5} Cannot be harmed by acid, electricity, fire, cold. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6} Cannot be harmed by acid, electricity, fire, cold. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7} Cannot be harmed by acid, electricity, fire, cold. h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8} Cannot be harmed by acid, electricity, fire, cold. i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9} Cannot be harmed by acid, electricity, fire, cold. j) 8 Scrolls of Teleport Level {!*} k) 9 Rods of Treasure Location {@z1!!} l) 2 Rods of Magic Mapping {!!} m) 7 Rods of Teleport Other {!!} n) 3 Rods of Recall {!*} Cannot be harmed by electricity. o) 2 Rods of Identify {!!} Cannot be harmed by electricity. p) 3 Staves of *Destruction* (9 charges) {!*} q) 2 Staves of Healing (5 charges) {!*} r) 2 Staves of the Magi (6 charges) {!*} s) The Morning Star 'Firestar' (2d6) (+15,+17) [+2] {!!} Branded with flames. Provides immunity to fire. Cannot be harmed by acid, electricity, fire, cold. When aimed, it creates a fire ball with damage 72. Takes 58 turns to recharge at your current speed. Your chance of success is 97.5% Combat info: 3 blows/round. With an additional 8 strength and 0 dex you would get 4 blows With an additional 0 strength and 1 dex you would get 4 blows Average damage/hit: 58.6 vs. creatures not resistant to fire, and 43.3 vs. others. t) The Mace 'Taratol' (3d4) (+12,+12) {!!} *Slays* dragons. Branded with lightning. Provides immunity to lightning. Cannot be harmed by acid, electricity, fire, cold. When activated, it hastens you for d20+20 turns. Takes 292 to 580 turns to recharge at your current speed. Your chance of success is 97.5% Combat info: 2 blows/round. With an additional 5 strength and 0 dex you would get 3 blows With an additional 0 strength and 1 dex you would get 3 blows Average damage/hit: 55.5 vs. creatures not resistant to electricity, 72.1 vs. dragons, and 38.8 vs. others. [Home Inventory] a) 9 Potions of Healing {!*} b) 2 Potions of *Healing* {!*} It can be thrown at creatures with damaging effect. c) a Potion of Life {!*} It can be thrown at creatures with damaging effect. d) 7 Potions of Restore Mana {!*} e) a Scroll of *Remove Curse* {!*} f) 4 Scrolls of Banishment {!*} g) a Scroll of Mass Banishment {!*} h) 7 Scrolls of *Destruction* {!*} i) an Amulet of ESP (+5) +25% to searching. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. j) The Amulet of Carlammas (+4) {!!} +4 constitution. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 655 to 1305 turns to recharge at your current speed. Your chance of success is 95.0% k) The Amulet of Ingwe (+3) {!!} +3 intelligence, wisdom, charisma, infravision. Provides resistance to acid, lightning, cold, confusion. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. When activated, it deals five times your level's damage to all evi l creatures that you can see. Takes 147 to 290 turns to recharge at your current speed. Your chance of success is 93.4% l) The Chain Mail of Arvedui (-2) [14,+15] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. m) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2) +2 strength, dexterity. Provides resistance to acid, lightning, fire, cold, fear, confusion, sound. Cannot be harmed by acid, electricity, fire, cold. n) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {!!} +4 dexterity, stealth. Provides resistance to acid, lightning, fire, cold, poison. Cannot be harmed by acid, electricity, fire, cold. When activated, it teleports you randomly up to 10 squares away. Takes 5 turns to recharge at your current speed. Your chance of success is 95.9% o) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. p) a Cloak of the Magi [1,+18] (+2) +2 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Feather Falling. q) a Small Metal Shield of Elvenkind [4,+9] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, nether. Cannot be harmed by acid, electricity, fire, cold. r) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark, blindness. Cannot be harmed by acid, electricity, fire, cold. s) The Metal Cap of Celebrimbor [3,+18] (+3 searching) +3 intelligence, dexterity, charisma. +15% to searching. Provides resistance to acid, fire, shards, disenchantment. Cannot be harmed by acid, electricity, fire, cold. t) The Cutlass 'Gondricam' (1d8) (+10,+11) [+50] (+4) +4 dexterity, stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 4 blows/round. Average damage/hit: 33.9. u) The Long Sword 'Elvagil' (2d5) (+12,+12) (+2) +2 dexterity, charisma, stealth. Slays orcs, trolls. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Grants the ability to see invisible things. Combat info: 4 blows/round. Average damage/hit: 49.8 vs. orcs, 49.8 vs. trolls, and 36.8 vs. others. v) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} Heavily cursed. +5 constitution. Slays evil creatures, demons, trolls. *Slays* dragons. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. Aggravates creatures nearby. Combat info: 3 blows/round. With an additional 6 strength and 0 dex you would get 4 blows With an additional 0 strength and 1 dex you would get 4 blows Average damage/hit: 64.3 vs. evil creatures, 77.4 vs. demons, 77.4 vs. trolls, 103.7 vs. dragons, and 51.2 vs. others. w) a Lead-Filled Mace of Gondolin (4d3) (+10,+22) Slays demons, orcs, trolls, dragons. Provides resistance to dark. Cannot be harmed by acid, fire. Prevents paralysis. Grants telepathy. Grants the ability to see invisible things. Combat info: 2 blows/round. With an additional 3 strength and 0 dex you would get 3 blows With an additional 0 strength and 1 dex you would get 3 blows Average damage/hit: 67.8 vs. demons, 67.8 vs. orcs, 67.8 vs. trolls, 67.8 vs. dragons, and 50.2 vs. others. Radius 1 light. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 9082 50' 2 Reached level 2 17853 200' 3 Reached level 3 21143 200' 4 Reached level 4 26441 150' 4 Killed Bullroarer the Hobbit 26441 150' 5 Reached level 5 26441 150' 6 Reached level 6 28655 200' 6 Killed Fang, Farmer Maggot's dog 35368 300' 7 Reached level 7 43287 350' 7 Killed Grip, Farmer Maggot's dog 44733 350' 8 Reached level 8 54098 450' 9 Reached level 9 57771 500' 10 Reached level 10 61381 550' 11 Reached level 11 71256 500' 12 Reached level 12 82590 650' 12 Killed Wormtongue, Agent of Saruman 84475 650' 13 Reached level 13 89297 650' 14 Reached level 14 96371 700' 15 Reached level 15 113344 850' 15 ring of speed +6 on the floor 113610 800' 16 Reached level 16 133297 0' 17 Reached level 17 142199 1050' 17 Killed Smeagol 144712 1050' 18 Reached level 18 155841 1150' 19 Reached level 19 208693 1450' 20 Reached level 20 211532 1500' 20 Found The Spear 'Nimloth' 217866 1550' 21 Reached level 21 228986 1800' 22 Reached level 22 230877 0' 22 Killed Farmer Maggot 241659 2000' 23 Reached level 23 252705 2100' 23 Found The Mace 'Taratol' 254308 0' 23 boots of speed +7 at black market 254542 0' 23 (before - forgot) weapon of gondolin with ESP 255193 2150' 24 Reached level 24 255915 2150' 24 Found The Dagger 'Nimthanc' (LOST) 267383 2250' 25 Reached level 25 272669 2250' 25 Killed Nar, the Dwarf 272708 2250' 25 Found The Cutlass 'Gondricam' 277832 2300' 25 Found The Rapier 'Forasgil' 280976 2350' 25 Found The Metal Brigandine Armour of the Rohirrim 283896 2300' 25 Killed Orfax, Son of Boldor 285063 2350' 25 Found The Chain Mail of Arvedui 290306 2350' 25 found rod TelOther (first non magic source) 293123 2300' 25 Found The Hard Leather Cap of Thranduil 297731 2350' 26 Reached level 26 299624 2350' 26 Found The Long Sword 'Elvagil' 310100 2500' 26 Killed Gorbag, the Orc Captain 310197 2500' 26 Found The Leather Scale Mail 'Thalkettoth' 314655 2450' 27 Reached level 27 316879 2450' 27 Found The Long Bow 'Belthronding' 318722 2400' 27 Killed Khim, Son of Mim 319115 2450' 27 Killed Mughash the Kobold Lord 319182 2450' 27 Found The Full Plate Armour of Isildur 319345 2450' 27 Found The Bastard Sword 'Calris' 321211 2500' 27 Found The Small Metal Shield of Thorin 326036 2550' 28 Reached level 28 328826 2600' 28 Killed Scatha the Worm 328826 2600' 29 Reached level 29 328846 2600' 29 Found The Amulet of Carlammas 332160 2650' 29 Found The Set of Gauntlets 'Paurnen' (LOST) 336927 2750' 29 Killed Sangahyando of Umbar 339204 2750' 29 Found The Mithril Chain Mail 'Belegennon' 340705 2850' 29 Found The Phial of Galadriel 343034 2950' 29 Found The Metal Cap of Celebrimbor 346194 3000' 29 Killed Ibun, Son of Mim 366347 3250' 29 Killed Ulwarth, Son of Ulfang 371442 3250' 30 Reached level 30 371442 3250' 31 Reached level 31 371446 3250' 31 !exp 371633 3250' 31 Killed Uldor the Accursed 373633 3250' 31 reached 400+ hp 375539 3300' 31 back to under 300hp 375539 3300' 31 0% fail casting rate 378373 3300' 31 Found The Set of Leather Gloves 'Cambeleg' 381483 3350' 31 Found The Leather Shield of Celegorm 383969 3400' 31 reached max STR & max INT 396764 3800' 31 Killed Grishnakh, the Hill Orc 396868 3800' 31 Found The Short Sword 'Dagmor' 401970 4050' 31 Found The Ring of Barahir 401977 4050' 31 400+ hp & 0% fail rate 419260 4500' 32 Reached level 32 419263 4500' 32 !exp 430244 4550' 32 Found The Morning Star 'Firestar' 431618 4550' 33 Reached level 33 431620 4550' 33 !exp 434109 4650' 33 Found The Amulet of Ingwe 437674 4800' 34 Reached level 34 437676 4800' 34 !exp 437857 4800' 34 Killed Lugdush, the Uruk 439340 4850' 34 Killed Ugluk, the Uruk 440786 4850' 34 max CHR 446756 4850' 34 Killed Golfimbul, the Hill Orc Chief 448707 4850' 34 found kelek's [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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