...or FAangband's store ordering.
Diving, endgame and lack of consumables
Collapse
X
-
I believe that currently stacks are special-cased on object type. Some scrolls drop in stacks, and some don't. There might be something about value. Junk scrolls drop 2 or 3 at a time fairly often, and it would be strange to code for that, and it is not like the typical 8 or 9 satisfy hunger.
IMO stacks are bad. They just increase the variance leading to feast-or-famine. I don't want to wait 20 DLs for 10 potions of restore strength. I'd prefer 1 every 3 DLs.Comment
-
Two things come in stacks: common things available at the store and bad stuff. I inscribe anything found in a stack as such. I buy useful scrolls/potions to ID the flavor and sell all stacks. This leads to a lot more damaged counters and head trauma for shopkeepers but fewer villas constructed in my honor.
The deeper you go a stack is almost certainly bad (curse armor/weapon).
I'm not sure what my point is. Everything should potentially stack? Nothing should?Comment
-
We should certainly remove the metagaming temptation which arises from the current paradigm. IMO everything should come in stacks, even if a stack is only 1d2.Two things come in stacks: common things available at the store and bad stuff. I inscribe anything found in a stack as such. I buy useful scrolls/potions to ID the flavor and sell all stacks. This leads to a lot more damaged counters and head trauma for shopkeepers but fewer villas constructed in my honor.
The deeper you go a stack is almost certainly bad (curse armor/weapon).
I'm not sure what my point is. Everything should potentially stack? Nothing should?"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
-
As fond as I am of FA, the whole ordering stuff from the store mechanic isn't one of my favorites (and that's me being kind). I rarely use it because it's cumbersome to do unless you happen to be based in a small town, and there's not a lot that you need to order, except for speed. On the other hand, I suppose that maybe I've just never made it far enough to make store ordering truly useful or worth the trouble.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
-
Precisely. It is chiefly meant for ?Geno, ?MassGeno, !*Heal* and !Life, so once you've found one, you can order and buy them instead of scumming DL99.
Obviously the small town thing wouldn't be a problem in V - you'd probably make ordering happen at the BM. Or add a Merchant to the town, as I've done in FA dungeon mode.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
-
Another solution to consumables problems is to make different types of monsters tend to drop different types of items.
Thus, a player who wanted to find scrolls and devices might kill (for instance) greater undead, a player looking for armor and weapons might kill humanoids, and a player looking for speed rings might kill dragons.
This would add interesting tactical challenge and potentially make it quicker to collect the necessary kit.
A.Ironband - http://angband.oook.cz/ironband/Comment
-
"Overwhelming" is hard to define but !experience, !augmentation, !CON, and ?*acquirement* come to mind as pretty sweet if I found 2 at once.
Why not make nothing stack? I guess I don't see the point. Or, if the point is make useful things plentiful when money isn't implement a stacking curve. IMO no stacking is better since the change is trivial and doesn't distract from other priorities.Comment
Comment