Current elemental melee attacks are "pure" element. For example, a "bite to burn" attack solely deals fire damage; thus, if the player is immune to fire, the attack does no damage. This seems wrong to me; most melee attacks should carry at least some physical damage component which works even if the player is immune to the elemental damage. Only a few monsters should have pure elemental attacks (most notably, the various 'E'lementals and their sovereigns, but also including vortices and maybe jellies).
I propose that the various elemental blows have a second entry on their line that contains the physical damage dice. So for example, an Ice troll's bite would go from
to
This would indicate that 1d4 of the damage is elemental and the remaining 2d4 is physical. In contrast, Vargo, Tyrant of Fire would have his
changed to
, so he can barely touch you if you're immune to fire. Or we could leave the ":1d1" off and have that imply that the attack is purely elemental (much like how many gaze and touch attacks currently in the game deal no damage whatsoever).
In particular, this would make the elemental dragons slightly more dangerous, since currently ancient and great wyrm bites are pure elemental and also their most dangerous attack.
Unfortunately, this would require a large modification to monster.txt. I count 170 elemental melee attacks in the game (out of 1624 total), and most of them would need to be modified.
I propose that the various elemental blows have a second entry on their line that contains the physical damage dice. So for example, an Ice troll's bite would go from
Code:
B:BITE:COLD:2d6
Code:
B:BITE:COLD:1d4:2d4
Code:
B:HIT:FIRE:4d6
Code:
B:HIT:FIRE:4d6:1d1
In particular, this would make the elemental dragons slightly more dangerous, since currently ancient and great wyrm bites are pure elemental and also their most dangerous attack.
Unfortunately, this would require a large modification to monster.txt. I count 170 elemental melee attacks in the game (out of 1624 total), and most of them would need to be modified.
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