Level counter

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  • LostTemplar
    Knight
    • Aug 2009
    • 670

    Level counter

    How about introducing a counter, which increases every time player enters new dungeon level and is shown in character dump. It can provide new parameter for competition instead of turncount and will reward ironman-like games without making any strict rules.
  • buzzkill
    Prophet
    • May 2008
    • 2939

    #2
    > = +1
    < = +2
    WoR =
    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
    My banding life on Buzzkill's ladder.

    Comment

    • fizzix
      Prophet
      • Aug 2009
      • 3025

      #3
      seems like that will reward level clearing, not necessarily a bad thing. However, it greatly overvalues farming strategies, summoner abuse strategies, or hanging around on dlevel 30 forever and whacking off all the orc groups that spawn.

      Comment

      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #4
        Presumably it would be worked into a scoring strategy that also values not using very many turns. I guess the goal would be to eliminate stair scumming?

        Anyway, I support gathering more statistics just from a player interest perspective.

        Incidentally, Buzzkill, you forgot about Alter Reality.

        Comment

        • buzzkill
          Prophet
          • May 2008
          • 2939

          #5
          Two things...

          Originally posted by Derakon
          Incidentally, Buzzkill, you forgot about Alter Reality.
          1. I was just having a (very) little fun. Alter reality has never been part of my Angband experience, though I've heard rumors of it.

          Originally posted by fizzix
          However, it greatly overvalues farming strategies, summoner abuse strategies, or hanging around on dlevel 30 forever and whacking off all the orc groups that spawn.
          2. Is it just me?
          www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
          My banding life on Buzzkill's ladder.

          Comment

          • ChodTheWacko
            Adept
            • Jul 2007
            • 155

            #6
            Originally posted by Derakon
            Anyway, I support gathering more statistics just from a player interest perspective.
            It would be quite interesting to know how many times a character used each item. (magical items). It would certainly gain some insight to people's strategies, and interesting from a TMJ perspective.

            - Frank

            Comment

            • ewert
              Knight
              • Jul 2009
              • 702

              #7
              I would like a real-time played counter.

              Comment

              • cinereaste
                Scout
                • May 2010
                • 43

                #8
                Originally posted by buzzkill
                2. Is it just me?
                Thanks for that image.

                Comment

                • Zikke
                  Veteran
                  • Jun 2008
                  • 1069

                  #9
                  Originally posted by ewert
                  I would like a real-time played counter.
                  Yes I would as well. I imagine in a stateless game this isn't possible
                  A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                  A/FA W H- D c-- !f PV+++ s? d P++ M+
                  C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #10
                    You could come up with a heuristic that would probably be pretty accurate. Say, if there's no input for more than a minute, then the user has stopped playing. All you'd really need to do is store the time of the last keystroke and the total time played thus far:
                    Code:
                    In event processing:
                        if current time - time of last keystroke < 60 seconds:
                            total time played += current time - time of last keystroke
                        time of last keystroke = current time
                    See? Not hard at all.

                    Comment

                    • Tiburon Silverflame
                      Swordsman
                      • Feb 2010
                      • 405

                      #11
                      It's possible...the question becomes, when do you want the clock running, and when do you want it stopped?

                      a) (character) File Open to File Close
                      b) dungeon entry to dungeon exit (stop timer in town)
                      c) dungeon level to dungeon level (stop timer whenever you change dungeon level; start timer on first real action)
                      d) How about a Clock Pause, so this timer gets paused when the user requests, and restarts on a real action or by another command?

                      a and b are closest to "how long have I really been playing this game anyway???" timers. Returning to town, is one common time to walk away from the game for an extended period...which is also the motive behind c, pause between levels, but I am far more likely to pause BEFORE I take the stairs, not after, and I expect that's the more common behavior.

                      I dunno about anyone else, but I have the game running from a flash drive on one of my Windows laptops. I have tons of RAM...who doesn't these days, on one's PC...and it's trivial to just minimize a window...so I keep the game up most of the time, no matter what I'm doing. So a File Open to File Close wouldn't mean much to me.

                      Comment

                      • ewert
                        Knight
                        • Jul 2009
                        • 702

                        #12
                        I'd go with "if no input to game window in xx seconds, stop clock". What xx is ... 30? 60? Neither matters much tbh, just as long it is there. Maybe 60 secs, just so that if you are taking a realllllly long time to think about something you don't get free time. But any time the char is "open" clock is ticking.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9637

                          #13
                          IIRC Heng/Entro has a real time counter.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • buzzkill
                            Prophet
                            • May 2008
                            • 2939

                            #14
                            1. Start the timer after character creation.
                            1a. Put it on screen somewhere.
                            1b. Keep a cumulative (multi-game) total in the save file.
                            2. Make a pause button somewhere that resumes on any key press (ctrl-p).
                            3. Have an optional time based pause with the timeout period selectable by the user.

                            I envision this being a novelty, not a serious scoring device, therefore I'm not at all worried about abuse by the player.

                            I think that I play slowly (but I'm not really sure), and I often wonder how my real time progress compares to others.
                            www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                            My banding life on Buzzkill's ladder.

                            Comment

                            • ChodTheWacko
                              Adept
                              • Jul 2007
                              • 155

                              #15
                              Originally posted by Tiburon Silverflame
                              It's possible...the question becomes, when do you want the clock running, and when do you want it stopped?

                              a) (character) File Open to File Close
                              b) dungeon entry to dungeon exit (stop timer in town)
                              c) dungeon level to dungeon level (stop timer whenever you change dungeon level; start timer on first real action)
                              d) How about a Clock Pause, so this timer gets paused when the user requests, and restarts on a real action or by another command?

                              a and b are closest to "how long have I really been playing this game anyway???" timers.
                              "How long have you been playing the game" is very simple.
                              It's File open - file close - (time the game is minimized/backgrounded).

                              Yes, a person could take breaks with the game open, but you can't accurately account for that anyway. A pause button till next keypress would be cute, possibly abuseable by people with no life.

                              and town time is 100% game time, and 'thinking time' studying monster lists/item lists really should be included. And yes, this feature would be 100% awesome.

                              - Frank
                              Last edited by ChodTheWacko; June 3, 2010, 02:22.

                              Comment

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