Amulet of Inertia?

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  • Rizwan
    Swordsman
    • Jun 2007
    • 292

    Amulet of Inertia?

    Is there some bug related to Amulets of Inertia. I am currently playing 3.1.2v2 on windows and the first amulet of inertia I identified was -3 speed. Now any amulet of inertia I see is -3, and I don't even need to ID it.
  • PowerWyrm
    Prophet
    • Apr 2008
    • 2986

    #2
    The -3 to speed is hardcoded in object.txt, the value is never randomized.
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

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    • fizzix
      Prophet
      • Aug 2009
      • 3025

      #3
      I'd like to see it changed to a 1d4 value. Inertia was the first FA item I found in my most recent character. I carried it around for a while thinking I might want it (I was at dlevel 30+ before I finally found a FA ring). The speed penalty was just too harsh though. If it were -1 I probably would've worn it.

      Comment

      • ThunderToads
        Scout
        • Jun 2008
        • 46

        #4
        Yeah, -4 is a big hit from base speed, and at higher levels when you have +speed items, you'll probably have a better amulet too.

        Comment

        • fph
          Veteran
          • Apr 2009
          • 1030

          #5
          It may look like a junk item to you, but sometimes I carry one around as a swap in ironman games, if I can spare the inventory slot. One of them saved my @ss once.
          --
          Dive fast, die young, leave a high-CHA corpse.

          Comment

          • Jungle_Boy
            Swordsman
            • Nov 2008
            • 434

            #6
            I've used one if i get desparate for FA
            My first winner: http://angband.oook.cz/ladder-show.php?id=10138

            Comment

            • Sirridan
              Knight
              • May 2009
              • 560

              #7
              I'd use Inertia if the penalty was -1 speed instead of -3, more often anyway.

              In the end, if that's all that can do it, inertia is a godsend, otherwise it's kinda pretty bad.

              Comment

              • PowerDiver
                Prophet
                • Mar 2008
                • 2820

                #8
                I'd happily start the game with an amulet of inertia in my pack, and in return I would happily give up using any amulets of slow digestion, resist acid, resist elec, adornment, teleportation and searching ever in the game for compensation.

                Comment

                • Jungle_Boy
                  Swordsman
                  • Nov 2008
                  • 434

                  #9
                  Originally posted by PowerDiver
                  I'd happily start the game with an amulet of inertia in my pack, and in return I would happily give up using any amulets of slow digestion, resist acid, resist elec, adornment, teleportation and searching ever in the game for compensation.
                  Agreed. The only time I ever wear any of those is to use the neck as an extra inventory slot on my way to town, and I never wear the teleportation ones.
                  My first winner: http://angband.oook.cz/ladder-show.php?id=10138

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                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #10
                    I've used amulets of resist acid/electricity sometimes to patch holes in my resistances that couldn't be covered any other way with my available gear. Heck, my current character was running around at 1800' with a "rElec, no rAcid, and only temporary rFire/rCold...

                    Teleportation and Searching never get used, though.

                    Comment

                    • miyazaki
                      Adept
                      • Jan 2009
                      • 227

                      #11
                      I've used the "teleport with ironman characters. The =teleport are much more useful...

                      Comment

                      • Timo Pietilä
                        Prophet
                        • Apr 2007
                        • 4096

                        #12
                        Originally posted by Jungle_Boy
                        I've used one if i get desparate for FA
                        In most recent vanilla paralyzation is not cumulative, IE. once paralyzed you have a chance to recover every once a while. With high enough HP, AC and Saving throw I think you could survive even surrounded by pack of ghouls.

                        I need to investigate how well this change actually works. Was planning to, but forgot.

                        In deeper than 2000' even one turn of paralyzation can be deadly, so FA would be necessity eventually (or perfect saving throw), but at that deep FA is commonplace. If you haven't seen any Westernesse or RoFA or something else with FA by then then you are very much screwed anyway. I don't think there is any use for Inertia amulet as it is now. It needs to have something more to compensate that amount of speed loss. Something like +50 AC, resist fear and maybe very long recharge haste activation.

                        Obviously just removing it would make all other items a tiny bit more common.

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