Hi,
Why all attacks of a round happen in a single "block"? My mage had 8 melee attacks per round, and spent all 8 "hits" in a "keystroke". This implementation has benefits, and weaker monsters are just obliterated before the eight strike.
Wouldn't it be more "realistic" (funny to use this term here) if all the strikes/movements dealed by the monsters were dealed in a "fragmented" pattern?
Example: I have 8 attacks per round, fighting someone with 4 attacks per round. To make simpler, both are at the same speed. Instead of:
You hit...
You hit...
You hit...
You hit...
You hit...
You hit...
You hit...
You hit...
[Someone] hits you...
[Someone] hits you...
[Someone] hits you...
[Someone] hits you...
we might have:
You hit...
You hit...
[Someone] hits you...
You hit...
You hit...
[Someone] hits you...
You hit...
You hit...
[Someone] hits you...
You hit...
You hit...
[Someone] hits you...
[Prompt for next turn]
Same hits per round. Just not in a single "sprint".
Why all attacks of a round happen in a single "block"? My mage had 8 melee attacks per round, and spent all 8 "hits" in a "keystroke". This implementation has benefits, and weaker monsters are just obliterated before the eight strike.
Wouldn't it be more "realistic" (funny to use this term here) if all the strikes/movements dealed by the monsters were dealed in a "fragmented" pattern?
Example: I have 8 attacks per round, fighting someone with 4 attacks per round. To make simpler, both are at the same speed. Instead of:
You hit...
You hit...
You hit...
You hit...
You hit...
You hit...
You hit...
You hit...
[Someone] hits you...
[Someone] hits you...
[Someone] hits you...
[Someone] hits you...
we might have:
You hit...
You hit...
[Someone] hits you...
You hit...
You hit...
[Someone] hits you...
You hit...
You hit...
[Someone] hits you...
You hit...
You hit...
[Someone] hits you...
[Prompt for next turn]
Same hits per round. Just not in a single "sprint".
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