Hi,
Why all attacks of a round happen in a single "block"? My mage had 8 melee attacks per round, and spent all 8 "hits" in a "keystroke". This implementation has benefits, and weaker monsters are just obliterated before the eight strike.
Wouldn't it be more "realistic" (funny to use this term here) if all the strikes/movements dealed by the monsters were dealed in a "fragmented" pattern?
Example: I have 8 attacks per round, fighting someone with 4 attacks per round. To make simpler, both are at the same speed. Instead of:
You hit...
You hit...
You hit...
You hit...
You hit...
You hit...
You hit...
You hit...
[Someone] hits you...
[Someone] hits you...
[Someone] hits you...
[Someone] hits you...
we might have:
You hit...
You hit...
[Someone] hits you...
You hit...
You hit...
[Someone] hits you...
You hit...
You hit...
[Someone] hits you...
You hit...
You hit...
[Someone] hits you...
[Prompt for next turn]
Same hits per round. Just not in a single "sprint".
Why all attacks of a round happen in a single "block"? My mage had 8 melee attacks per round, and spent all 8 "hits" in a "keystroke". This implementation has benefits, and weaker monsters are just obliterated before the eight strike.
Wouldn't it be more "realistic" (funny to use this term here) if all the strikes/movements dealed by the monsters were dealed in a "fragmented" pattern?
Example: I have 8 attacks per round, fighting someone with 4 attacks per round. To make simpler, both are at the same speed. Instead of:
You hit...
You hit...
You hit...
You hit...
You hit...
You hit...
You hit...
You hit...
[Someone] hits you...
[Someone] hits you...
[Someone] hits you...
[Someone] hits you...
we might have:
You hit...
You hit...
[Someone] hits you...
You hit...
You hit...
[Someone] hits you...
You hit...
You hit...
[Someone] hits you...
You hit...
You hit...
[Someone] hits you...
[Prompt for next turn]
Same hits per round. Just not in a single "sprint".

Of course, unlike in Omega (or whichever old roguelike that was), you'd want several "slots" to assign different tactics to, which you could switch between at the press of a hotkey, rather than manually reassigning them all the time!
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