What I've been thinking of is to trim multipliers (instead of each +Y to might representing a (Y+1)X multiplier it would represent a (Y/2+1)X multiplier)
That puts Haradrim at X4, Bard at X3, a normal heavy crossbow at X2.5, and a normal longbow at X2. It really hurts slings the most, and upping the base damage for them might be wise since a thrown rock is a lot more effective than a thrown arrow.
Reducing the number of sources of extra shots would still be needed I expect even if this removed the need to eliminate them entirely.
That puts Haradrim at X4, Bard at X3, a normal heavy crossbow at X2.5, and a normal longbow at X2. It really hurts slings the most, and upping the base damage for them might be wise since a thrown rock is a lot more effective than a thrown arrow.
Reducing the number of sources of extra shots would still be needed I expect even if this removed the need to eliminate them entirely.
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