This was inspired by Eddie's post in the "Ranger magic" thread suggesting that they should lose their extra shots. After a little reflection, it seems to me that all extra shots in the game are unbalanced as it currently stands. That is, the game is currently reasonably balanced if you can fire one shot per round, but as soon as you take that to two, it becomes unbalanced. Consider that a +10 bow with an x3 damage multiplier and +10 branded bolts (not a difficult accomplishment) can deal 3 * 3 * (1d5 + 20) = 189-225 damage. As damage over time, that's not really comparable with melee; you can achieve 400 damage/round in melee moderately easily. Melee tops out at, what, around 600 damage/round? A top-of-the-line bow/missile combination would probably be doing on the order of 3 * 4 * (4d5 + 35) = 468-660 damage. That's good enough that you probably wouldn't bother with melee much for big targets, so long as you had the applicable brands available. Of course, without brands (or with lesser brands) your missile damage is reduced much more than your melee damage is. Still, you're staying out of melee range, so the bow continues to have major tactical advantages.
As soon as you add an extra shot, though, ranged attacks double in effectiveness. What's more, the world effectively slows down as long as you keep shooting (since each shot takes a half-turn), basically eliminating the threat of getting double-turned. Get +2 shots and you may as well throw your melee weapon away. Therefore, I propose removing all extra shots from the game. None for rangers. None on equipment. We'll just do without.
Any other approach to rebalancing missile weapons that I can think of would require far-reaching changes and would be difficult and finicky work. This, however, seems straightforward and has obvious balance implications. It does mean that most of the time, if you need to kill them quickly you'll get into melee, but is that a bad thing?
As soon as you add an extra shot, though, ranged attacks double in effectiveness. What's more, the world effectively slows down as long as you keep shooting (since each shot takes a half-turn), basically eliminating the threat of getting double-turned. Get +2 shots and you may as well throw your melee weapon away. Therefore, I propose removing all extra shots from the game. None for rangers. None on equipment. We'll just do without.
Any other approach to rebalancing missile weapons that I can think of would require far-reaching changes and would be difficult and finicky work. This, however, seems straightforward and has obvious balance implications. It does mean that most of the time, if you need to kill them quickly you'll get into melee, but is that a bad thing?
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