The discussion of prayer spells reminded me of something I do that feels borderline like abuse. Particularly if I am forced to buy out the alchemist a few times to get a restore or recharge, I sometimes find myself in town with huge stacks of buffing consumables such as potions of resist heat. I quaff the whole stack while waiting for recall to kick in, and often get an entire trip with the buff in effect without costing a slot.
Something is already done about speed boosts being noncumulative, but I don't like that either. It bothers me that if you cast speed and would get 15 turns out of it, it only lasts 6 turns if you have 1 turn left from a previous cast.
I suggest that any time you cast a spell with a duration effect, the time is set to the maximum of the new duration and the remaining duration. Perhaps it would be better for gameplay to just set to the new duration rather than taking the maximum even though it irks me.
This kind of change would make the difference in durations for bless vs prayer a little more significant.
Something is already done about speed boosts being noncumulative, but I don't like that either. It bothers me that if you cast speed and would get 15 turns out of it, it only lasts 6 turns if you have 1 turn left from a previous cast.
I suggest that any time you cast a spell with a duration effect, the time is set to the maximum of the new duration and the remaining duration. Perhaps it would be better for gameplay to just set to the new duration rather than taking the maximum even though it irks me.
This kind of change would make the difference in durations for bless vs prayer a little more significant.
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