I'm not a fan of adding classes to V. I think the current class break-up is fine, but they need better distinction. I think the best changes to V occur when things are adjusted from what they currently are, rather than when whole new concepts are added.
I like the idea of redefining spellbooks. I don't have any strong feelings about Eddie's delineations, but I noticed he didn't really touch the detection spells. If anything, I think these spells need the biggest overhaul.
Also, I'll bring up the suggestion from a while ago about randomized spellbooks, in the spirit of requesting radical changes. If you randomize spellbooks, you can also put probabilities of certain classes getting certain spells. Maybe the mage gets stinking cloud in only 35% of games and priests get it in 80%.
I like the idea of redefining spellbooks. I don't have any strong feelings about Eddie's delineations, but I noticed he didn't really touch the detection spells. If anything, I think these spells need the biggest overhaul.
Also, I'll bring up the suggestion from a while ago about randomized spellbooks, in the spirit of requesting radical changes. If you randomize spellbooks, you can also put probabilities of certain classes getting certain spells. Maybe the mage gets stinking cloud in only 35% of games and priests get it in 80%.
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