
Thing is, there has to be a compromise between "accurate representation" and playability. It could be argued that priests wouldn't kill anything, but that would put a bit of a dampener on their viability. So you have an idea of what a priest could plausibly do, and an idea (like your list) of the options available, and you try to match them up. There's also a bit of window-dressing involved - for example, the same spell can be called "Holy Prayer" for priests and "Black Blessing" for Necromancers, and everyone's happy.
In short, you shouldn't over-pigeonhole, but under-pigeonholing is bad too.
Leave a comment: