I'm trying to duplicate the feat from http://angband.oook.cz/forum/showthread.php?t=2628 and I'm remembering just exactly how annoying it is to explore a level without a light. Admittedly this is a mercifully rare event for most people, and it is certainly reasonable for it to be annoying. But in fact it is a lot more annoying than I think it should be. I admit I'm not really expecting the maintainers to go to much trouble for this case. But I figure it can't hurt to ask.
Two things that make no sense to me that I think would be nice to change:
(1) Right now, the game does not "remember" the location of found objects. This seems inconsistent. If I see, say, a Short Bow while carrying a light, a "}" character is placed on the spot, and that character remains on that spot even after I pass on and the spot is returned to darkness. However, if I'm walking in the dark, and I get the "You feel a Short Bow" message, I do not get the character placed on that spot, even though I know it is there. It seems to me that to be consistent then either the player without the light should also get the persistent "}", or else the player with the light should have the "}" go away when the area is returned to darkness. The reason this is a problem is because when exploring without a light you get tons of "You feel a wall" messages, and it is remarkably easy to miss that single vital "You feel a Wooden Torch" message. Having the treasures be displayed would greatly increase the ability to notice that you've already stumbled across what you were looking for.
(2) Right now, you don't get any information about stairs in the dark. It seems that since the game lets me feel, e.g. a (small) potion, I should be able to feel a (presumably much larger) staircase. Note that the stairs *are* useable: if I hit "<" or ">" and there happens to be a corresponding staircase on the spot I'm standing, I do take the stairs. But I do not get any indication that the stairs are in fact there.
Two things that make no sense to me that I think would be nice to change:
(1) Right now, the game does not "remember" the location of found objects. This seems inconsistent. If I see, say, a Short Bow while carrying a light, a "}" character is placed on the spot, and that character remains on that spot even after I pass on and the spot is returned to darkness. However, if I'm walking in the dark, and I get the "You feel a Short Bow" message, I do not get the character placed on that spot, even though I know it is there. It seems to me that to be consistent then either the player without the light should also get the persistent "}", or else the player with the light should have the "}" go away when the area is returned to darkness. The reason this is a problem is because when exploring without a light you get tons of "You feel a wall" messages, and it is remarkably easy to miss that single vital "You feel a Wooden Torch" message. Having the treasures be displayed would greatly increase the ability to notice that you've already stumbled across what you were looking for.
(2) Right now, you don't get any information about stairs in the dark. It seems that since the game lets me feel, e.g. a (small) potion, I should be able to feel a (presumably much larger) staircase. Note that the stairs *are* useable: if I hit "<" or ">" and there happens to be a corresponding staircase on the spot I'm standing, I do take the stairs. But I do not get any indication that the stairs are in fact there.
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