Town layout

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  • awldune
    Adept
    • Dec 2007
    • 113

    Town layout

    I'm sure this has come up before here or in rgra, but it has always annoyed me that some of the shop doors are on the back side of the buildings. It seems like the town is basically arranged as a street with shops on both sides, so why would some shops have their entrance at the back?

    For that matter, why is the town layout random? Does anyone enjoy this feature?

    Just a petty gripe. I was really impressed when I started a new character after retiring my winner and it immediately offered me a new character with the same race/class/stat allotment.
  • Hariolor
    Swordsman
    • Sep 2008
    • 289

    #2
    I've noticed this as well. I'd honestly be pretty happy if the town level were just a menu, numbered 1-8 (for shops), with 9 prompting you to (r)ead a scroll or go to DL1.

    Short of that solution, I'd agree that a randomized town layout serves little purpose, really, and could be standardized.

    Comment

    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #3
      Originally posted by Hariolor
      I've noticed this as well. I'd honestly be pretty happy if the town level were just a menu, numbered 1-8 (for shops), with 9 prompting you to (r)ead a scroll or go to DL1.

      Short of that solution, I'd agree that a randomized town layout serves little purpose, really, and could be standardized.
      If you count turns, town layout makes a difference. I don't see anything wrong with a random town (it does add significant flavor for newbies.) though I agree that doors should usually be on the front or sides of buildings, except the black market entrance should always be around back.

      Comment

      • Marble Dice
        Swordsman
        • Jun 2008
        • 412

        #4
        May I suggest:

        Code:
        ###########
        ###########
        ####123####
        ####4>5####
        ####678####
        ###########
        ###########
        Joking aside, Pete's suggestion seems reasonable. You could give shop doors a 90% chance to be in the front, and a 10% chance to be on the side, with the black market door being on the back instead of the front.

        Comment

        • Hariolor
          Swordsman
          • Sep 2008
          • 289

          #5
          Originally posted by Pete Mack
          If you count turns, town layout makes a difference. I don't see anything wrong with a random town (it does add significant flavor for newbies.) though I agree that doors should usually be on the front or sides of buildings, except the black market entrance should always be around back.
          If you count turns, and your layout is different than every other layout in every other game, then you are essentially getting a randomly-assigned benefit/penalty in terms of turncount. I realize this is no different than the RNG's effects on items, dungeon maps, etc etc - but something about it feels wrong to me. Perhaps because everyone has a town level, and everyone will use it at least once (unless they are voluntarily foregoing its availability). Really not that important to the game overall, though.

          Also, I like MD's suggestion. Do that

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9633

            #6
            Originally posted by Hariolor
            Also, I like MD's suggestion. Do that
            What, and have it be two steps from 5 to 4 and only one step from 5 to 2? That would be so unfair
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • HallucinationMushroom
              Knight
              • Apr 2007
              • 785

              #7
              Town Drunks need a place to Stumble... I propose:

              Code:
              ###########
              ###  ######
              ####123####
              ####4>5####
              ####678####
              ###########
              ###########
              You are on something strange

              Comment

              • PowerDiver
                Prophet
                • Mar 2008
                • 2820

                #8
                Originally posted by HallucinationMushroom
                Town Drunks need a place to Stumble... I propose:

                Code:
                ###########
                ###  ######
                ####123####
                ####4>5####
                ####678####
                ###########
                ###########
                If you taking things this seriously, you need to put an empty square in drop distance from each store. Occasionally you accidentally do stuff inside a store that causes you to drop an item out of the store. Do that e.g. in the home above and it would be destroyed.

                Comment

                • awldune
                  Adept
                  • Dec 2007
                  • 113

                  #9
                  I was thinking something like this:

                  Code:
                  #########################################
                  #                                       #
                  #                                       #
                  #           #####             #######   #
                  #           #####  ########   #######   #
                  #           #####  ########   #######   #
                  #     ###   #####  ########   #######   #
                  #     ###   #####  ########   #######   #
                  #     #8#   ###3#  ###2####   ###1###   #
                  #                                       #
                  #                                       #
                  #                  >                    #
                  #                                       #
                  #                                       #
                  #   #####  ####4##  ###6##    ##5###    #
                  #   #####  #######  ######    ######    #
                  #   #####  #######  ######    ######    #
                  #   #####  #######  ######    ######    #
                  #   #####           ######    ######    #
                  #   ###7#           ######              #
                  #                                       #
                  #                                       #
                  #########################################
                  A fixed layout would let us have a small home and a black market that is "in back" if desired. There would still be enough room for some townspeople.

                  Comment

                  • Magnate
                    Angband Devteam member
                    • May 2007
                    • 5110

                    #10
                    Originally posted by awldune
                    A fixed layout would let us have a small home and a black market that is "in back" if desired. There would still be enough room for some townspeople.
                    I hope Takk treats this whole issue with the contempt it deserves. So a random town might cost you a few more turns if you get a duff layout. The whole game is random! You might as well suggest that dl1 should always contain a specific set of monsters ... and so on all the way to dl100.

                    EDIT: I tell you what though - I wouldn't mind a "goto" key, which then takes a store number argument and takes the shortest route to that store.
                    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                    Comment

                    • awldune
                      Adept
                      • Dec 2007
                      • 113

                      #11
                      For me it's not about turncount, it's just the annoyance of getting a bad layout on a new character, and having to relearn where each store is.

                      More of a problem when you're playing a challenge setup and dying a lot.

                      Comment

                      • bio_hazard
                        Knight
                        • Dec 2008
                        • 649

                        #12
                        Originally posted by Magnate
                        I hope Takk treats this whole issue with the contempt it deserves. So a random town might cost you a few more turns if you get a duff layout. The whole game is random! You might as well suggest that dl1 should always contain a specific set of monsters ... and so on all the way to dl100.

                        EDIT: I tell you what though - I wouldn't mind a "goto" key, which then takes a store number argument and takes the shortest route to that store.
                        I would love a goto to the stairs, and something that could goto closest up or down stairs in the dungeon as well.

                        Comment

                        • Marble Dice
                          Swordsman
                          • Jun 2008
                          • 412

                          #13
                          After reviewing the excellent feedback provided by other members, I have made the following revisions:

                          Code:
                          #############
                          #############
                          ##.........##    <--- Townspeople only spawn here
                          ######:######    <--- Rubble prevents unnecessary disturbance
                          ####.....####
                          ####.623.####
                          ####.1>4.####    <--- Ergonomically placed store entrances
                          ####.785.####
                          ####.....####    <--- Item spill-over area
                          #############
                          #############
                          I would like to thank Nick, PowerDiver, and HallucinationMushroom, who have helped make our dream become a reality.

                          Comment

                          • Hariolor
                            Swordsman
                            • Sep 2008
                            • 289

                            #14
                            Originally posted by Marble Dice
                            After reviewing the excellent feedback provided by other members, I have made the following revisions:

                            Code:
                            #############
                            #############
                            ##.........##    <--- Townspeople only spawn here
                            ######:######    <--- Rubble prevents unnecessary disturbance
                            ####.....####
                            ####.623.####
                            ####.1>4.####    <--- Ergonomically placed store entrances
                            ####.785.####
                            ####.....####    <--- Item spill-over area
                            #############
                            #############
                            I would like to thank Nick, PowerDiver, and HallucinationMushroom, who have helped make our dream become a reality.
                            A fine place to raise a family, that's what that is there.

                            Comment

                            • Magnate
                              Angband Devteam member
                              • May 2007
                              • 5110

                              #15
                              Originally posted by awldune
                              For me it's not about turncount, it's just the annoyance of getting a bad layout on a new character, and having to relearn where each store is.

                              More of a problem when you're playing a challenge setup and dying a lot.
                              Then use the competition approach: create the character and backup the savefile on turn 1. Then every time you die, the stores are in the same place. The only drawback is that the flavours/randarts don't change.
                              "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                              Comment

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