Why will the shopkeep buy my (-2, -4) arrows but not my (-4, -4) trident?
Selling bad weapons
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"Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles -
Thanks! I'm guessing if I were more aware of the numbers and calculations this would make more sense to me. It does seem odd though to see the shopkeep selling (0, 0) arrows for 1gp each next to (-2, -4) arrows for the same price.Comment
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Yeah, that's a rounding problem. Not much can be done about it, as there will be a lynching if (+0,+0) arrows cost more than 1gp ..."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Because any modest increase in the price of one of the most necessary items in the game is somehow un-thinkable. Personally, I think 5 is a nice round, low number.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Or you go for arbitrary, but that's a bit difficult to discuss.Comment
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It is not nearly enough to reduce your ranged damage to below your melee unless you tackle the other side of the inequality too.Comment
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If you can't see it, it's a picture of some guy in this ginormous tank that looks like something out of WH40K or Advance Wars, and he's shouting "Drive me closer! I want to hit them with my sword!"
:P
Yeah, I kinda have an issue with games, etc. that nerf missile weapons' damage to "balance" them with melee... the Megaman games come to mind, as does Star Wars... :P
If anything, just make missile weapons more expensive... if that doesn't fit the theme, make them take forever to reload (muskets anyone? )
Of course, take any of my advice with a grain of salt, seeing as I don't like playing missile classes in roguelikes, as they combine the worst features of melee classes (tactical monotony) with the worst features of magic classes (too many keypresses)... hopefully the new "fire at nearest" command will help with that though, and I can start playing rangers!
Come to think of it, why do rangers get spells anyway? Admittedly it's been a while since I played a vanilla ranger, but I seem to recall they got roughly the same variety of spells as rogues, only SOONER... they got some stealth (though not as much as rogues)... and they got the advantage of being expert missile weapon users and starting with a longbow too! Are rangers supposed to be some sort of munchkin class or am I missing something?You read the scroll labeled NOBIMUS UPSCOTI...
You are surrounded by a stasis field!
The tengu tries to teleport, but fails!Comment
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That's exactly why I'm not messing with the prices of (+0,+0) arrows yet. Eddie is right that they are underpriced with respect to utility, but there's no point correcting that until the bigger issue is addressed."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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