Have been having a terrible flicker issue for several months in the nightly. Each move the screen flickers, or at the beginning or end of running, or each move in melee. It doesn't seem to happen in 4.2.6, so must have been introduced in one of the nightlies. I never could identify a probable cause, but HippieJesus playing on angband.live may have stumbled on a likely clue. When he disabled monster recall, the flicker stopped. Hopefully that will give backwardsEric enough to go on.
Bug - Flicker issue in the Nightly
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Bug - Flicker issue in the Nightly
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadTags: None👍 1 -
A potential fix is at https://github.com/angband/angband/pull/6792 . I cannot reproduce the flicker running the GCU frontend locally, but that modification partly undoes a change made at the end of August affecting configurations with a subwindow that displays the monster recall.
That potential fix should make it to angband.live the next prerelease, on Tuesday the 27th. -
4.2.6-258-ge473720ed, https://github.com/angband/angband/r...258-ge473720ed , is up on GitHub with the change. As far as I know, I do not have the privileges to update what shows up as the nightly on angband.live. Perhaps nudge someone (Nick? gwarl?) who would be likely to know who has been updating the nightly.Comment
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