A decade ago, to compare melee weapons, I used wizard mode to create a character with endgame gear and stats, gave him the top standard artifact weapons, recorded damage numbers against key foes, and sorted by average damage. I'm playing again for the first time in years, and decided to revisit that post.
I've refined that list in some key ways: by using the geometric rather than arithmetic mean, including damage against evil dragons (by popular request from a decade ago), and adjusting for speed bonuses. I'm also including all artifacts, rather than just the best ones, and splitting the lists into tiers. When choosing between weapons in the same tier, stat bonuses and other powers may well be more important than small differences in calculated damage, but there are clearer separating lines between the tiers.
I've done this test using a ranger; results would be very similar for other hybrid spellcasters. Warriors would lean a bit more towards weapons that are light enough to allow them their maximum 6 blows, while pure spellcasters, when they are forced into melee, would lean a bit more towards weapons with direct +blows bonuses.
I'm not trying to rank weapons for their suitability throughout the whole game. In the early game, which weapons are best may vary heavily depending on your class, stats, the foes you face at your depth, and your vulnerabilities. In the lategame, when characters have maxed stats, high bonuses, and an interest in dealing with the same kinds of deep-dungeon threats, there's some convergence.
Standard artifact weapon tiers for lategame:
1a Legendary: Ringil, Aule, Pain, Eorlingas
1b Heroic: Aglarang, Wrath
2a Superb: Eonwe, Crisdurian, Aiglos, Mundwine, Sting (enchanted)
2b Excellent: Durin, Thunderfist, Ulmo, Haradekket, Sting (unenchanted), Orome, Hurin
3a Very Good: Gurthang, Totila, Olorin, Eowyn, Dagmor, Fundin, Anduril, Lotharang, Erebor
3b Good: Avavir, Taratol, Osondir, Nain, Careth Asdriag, Bloodspike, Barukkheled, Angrist, Til-i-arc
4a Fair: Balli, Orcrist, Glamdring, Nar-i-vagil, Firestar, Forasgil
4b Mediocre: Aranruth, Aeglin, Nimloth, Turmil, Eriril, Belangil, Azaghal
5a Poor: Maedhros, Theoden, Rilia, Elvagil
5b Bad: Gondricam, Dethanc, Narthanc, Nimthanc
Aggravating artifact weapon tiers for lategame:
0a Cataclysmic: Grond
0b Calamitous: Deathwreaker
1a Infamous: Doomcaller
1b Notorious: Zarcuthra
2b Volatile: Calris, Anguirel
3a Baleful: Melkor, Gothmog
6b Fatal: Mormegil
Data and methodology in followup post. I'd be interested to hear your thoughts.
I've refined that list in some key ways: by using the geometric rather than arithmetic mean, including damage against evil dragons (by popular request from a decade ago), and adjusting for speed bonuses. I'm also including all artifacts, rather than just the best ones, and splitting the lists into tiers. When choosing between weapons in the same tier, stat bonuses and other powers may well be more important than small differences in calculated damage, but there are clearer separating lines between the tiers.
I've done this test using a ranger; results would be very similar for other hybrid spellcasters. Warriors would lean a bit more towards weapons that are light enough to allow them their maximum 6 blows, while pure spellcasters, when they are forced into melee, would lean a bit more towards weapons with direct +blows bonuses.
I'm not trying to rank weapons for their suitability throughout the whole game. In the early game, which weapons are best may vary heavily depending on your class, stats, the foes you face at your depth, and your vulnerabilities. In the lategame, when characters have maxed stats, high bonuses, and an interest in dealing with the same kinds of deep-dungeon threats, there's some convergence.
Standard artifact weapon tiers for lategame:
1a Legendary: Ringil, Aule, Pain, Eorlingas
1b Heroic: Aglarang, Wrath
2a Superb: Eonwe, Crisdurian, Aiglos, Mundwine, Sting (enchanted)
2b Excellent: Durin, Thunderfist, Ulmo, Haradekket, Sting (unenchanted), Orome, Hurin
3a Very Good: Gurthang, Totila, Olorin, Eowyn, Dagmor, Fundin, Anduril, Lotharang, Erebor
3b Good: Avavir, Taratol, Osondir, Nain, Careth Asdriag, Bloodspike, Barukkheled, Angrist, Til-i-arc
4a Fair: Balli, Orcrist, Glamdring, Nar-i-vagil, Firestar, Forasgil
4b Mediocre: Aranruth, Aeglin, Nimloth, Turmil, Eriril, Belangil, Azaghal
5a Poor: Maedhros, Theoden, Rilia, Elvagil
5b Bad: Gondricam, Dethanc, Narthanc, Nimthanc
Aggravating artifact weapon tiers for lategame:
0a Cataclysmic: Grond
0b Calamitous: Deathwreaker
1a Infamous: Doomcaller
1b Notorious: Zarcuthra
2b Volatile: Calris, Anguirel
3a Baleful: Melkor, Gothmog
6b Fatal: Mormegil
Data and methodology in followup post. I'd be interested to hear your thoughts.
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