I've been playing with several gameplay changes for a while now, long enough to form opinions.
I prefer to do damage via melee, and the game is completely broken. Even with my chars optimized for melee, more than half the time they were doing more damage with a ranged attack for noticeable stretches of the game. This is gross.
My first mod was to double the class multipliers and raise the minimum weight to 100 lbs/10. This was a decent change to melee, perhaps even a little too much for game balance, but it still was not enough. Ranged attacks were still better too often for my tastes. My second mod was to swap the early egos so that good ones such as power were melee egos, and the junk slays were ranged. Finally my melee attacks were consistently better than ranged. Blessed launchers also give the melee player a chance at a random protection from the (b) slot. This is not the right final solution, but it is a whole lot better IMO.
There are some old things that were always stupid and just need to go. I removed curses from object creation entirely, and made aggravation have no effect. Both changes reduce junk, and I haven't missed having those effects one iota(*). These are trivial changes that improve the game. (*) Well, I might have missed the no-teleport curse for a swap item, but squelching is completely inadequate so even when I might have been interested I never saw the rune because such items were squelched.
My next change is for the moment just play style, as I haven't worked out how to code it. I only use teleport other on adjacent monsters. Teleport other is way too powerful, and even with this change it is still uber powerful, but at least there is some danger. Also, if the emperor Q is down a long straight passage in a vault, maybe there's nothing you can do. An unbreachable vault on rare occasions is a good thing IMO.
I didn't know how easy it was to increase the home until ewert's recent post. I changed the setting to 240 slots as suggested, and the game is much better. I used to obsess about which items to throw away, but truthfully the items I saved never really mattered that much. Now I just keep everything until it is completely obviously pointless. This is a lot more fun, and keeps the game moving when it used to get bogged down.
 
							
						
					I prefer to do damage via melee, and the game is completely broken. Even with my chars optimized for melee, more than half the time they were doing more damage with a ranged attack for noticeable stretches of the game. This is gross.
My first mod was to double the class multipliers and raise the minimum weight to 100 lbs/10. This was a decent change to melee, perhaps even a little too much for game balance, but it still was not enough. Ranged attacks were still better too often for my tastes. My second mod was to swap the early egos so that good ones such as power were melee egos, and the junk slays were ranged. Finally my melee attacks were consistently better than ranged. Blessed launchers also give the melee player a chance at a random protection from the (b) slot. This is not the right final solution, but it is a whole lot better IMO.
There are some old things that were always stupid and just need to go. I removed curses from object creation entirely, and made aggravation have no effect. Both changes reduce junk, and I haven't missed having those effects one iota(*). These are trivial changes that improve the game. (*) Well, I might have missed the no-teleport curse for a swap item, but squelching is completely inadequate so even when I might have been interested I never saw the rune because such items were squelched.
My next change is for the moment just play style, as I haven't worked out how to code it. I only use teleport other on adjacent monsters. Teleport other is way too powerful, and even with this change it is still uber powerful, but at least there is some danger. Also, if the emperor Q is down a long straight passage in a vault, maybe there's nothing you can do. An unbreachable vault on rare occasions is a good thing IMO.
I didn't know how easy it was to increase the home until ewert's recent post. I changed the setting to 240 slots as suggested, and the game is much better. I used to obsess about which items to throw away, but truthfully the items I saved never really mattered that much. Now I just keep everything until it is completely obviously pointless. This is a lot more fun, and keeps the game moving when it used to get bogged down.
 
	
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