
Item generation is fixed according to mystical rules until Tak changes it. Requesting chages to item generation is a different discussion.
We are talking about whether stores should price items according to utility, given an item generation scheme. That's the only thing that can be determined by tracking purchases and sales in net angband.
Let's stick to gameplay. My deep chars are going to buy all of the ?phase and average arrows in town, so long as the price is not astronomical. That means that starting chars sharing the same stores with my deep chars will not be able to afford to buy arrows or ?phase, either because the price is astronomical or because I already bought them out at merely "ridiculous" prices.
Do you want starting chars to be unable to buy average arrows and ?phase ?
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