Net Angband: alpha testing

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    #31
    Originally posted by fizzix
    Please tell me it's incompatible with linux. Please?
    Of course it's not compatible with linux, unless you run one of those newfangled "web browsers".
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • fizzix
      Prophet
      • Aug 2009
      • 3025

      #32
      Originally posted by Nick
      Of course it's not compatible with linux, unless you run one of those newfangled "web browsers".
      chances are, being Angband and all, it'd even be compatible with lynx. curses!

      Comment

      • buzzkill
        Prophet
        • May 2008
        • 2939

        #33
        Originally posted by Derakon
        Psi is right. My "target nearest" macros use *t all the time.
        't' works. Keyboard '5' works. The problem seems to be that numpad '5' doesn't function at all, not even for (single turn) rest.
        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
        My banding life on Buzzkill's ladder.

        Comment

        • buzzkill
          Prophet
          • May 2008
          • 2939

          #34
          It occurred to me today that NetAngband would be a perfect place to implement and test supply and demand pricing in the shops. Supply and demand would be based strictly based on bought/sold ratio of each particular item and the cumulative totals at the end of each game would be added to the server's previous totals and this 'pricing structure' would be carried into each new game regardless of the user. *Necessary* items that become prohibitively expensive could have their rarity tweaked to be found more often in the dungeon (I don't know if this would become necessary).

          I know I've brought this up before (without success), but with the advent of NetAngband and multiple users and styles of play, it may just be workable. Of course, it would (probably have to) be optional.
          www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
          My banding life on Buzzkill's ladder.

          Comment

          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            #35
            Man, will this make dungeon books (and speed rings!) cheap in the black market.

            Comment

            • Remuz
              Apprentice
              • Apr 2007
              • 77

              #36
              In real life economy, more demand would the prices go up, not down. More seriously, black market should stay unaffected by this change, as it does not sell "necessary" items anyway, and for the reason Pete mentionned.

              Comment

              • PowerDiver
                Prophet
                • Mar 2008
                • 2820

                #37
                If you want to go to a market-driven economy, make sure that the stores do not pay more than they receive. Start them with 0 gold, and only increase it when players buy stuff.

                Comment

                • andrewdoull
                  Unangband maintainer
                  • Apr 2007
                  • 872

                  #38
                  Originally posted by Remuz
                  In real life economy, more demand would the prices go up, not down.
                  I think Pete was pointing out that you don't need more than one dungeon book, and only the best pval (2) rings of speed. That would drive prices down, due to oversupply.

                  Andrew
                  The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
                  In UnAngband, the level dives you.
                  ASCII Dreams: http://roguelikedeveloper.blogspot.com
                  Unangband: http://unangband.blogspot.com

                  Comment

                  • Magnate
                    Angband Devteam member
                    • May 2007
                    • 5110

                    #39
                    Originally posted by fizzix
                    chances are, being Angband and all, it'd even be compatible with lynx. curses!
                    Lovely. That was worthy of Nick himself.
                    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                    Comment

                    • Big Al
                      Swordsman
                      • Apr 2007
                      • 327

                      #40
                      Very cool! That works well.

                      (Though in Safari, it seems to put an extra scroll bar on the bottom of the window, which in turn moves the top line off the screen. Works fine in firefox though.)
                      Come play Metroplexity!
                      Un, V MX H- D c-- f- PV s- d+ P++ M+
                      c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

                      Comment

                      • d_m
                        Angband Devteam member
                        • Aug 2008
                        • 1517

                        #41
                        I'm working on a version of NetAngband that is embedded in a page (and doesn't have the scrollbars). Pav has created a method to load dumps from NetAngband--I plan to put links to the ladder as well as a dump download and maybe even a link to the high scores.
                        linux->xterm->screen->pmacs

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          #42
                          Originally posted by PowerDiver
                          If you want to go to a market-driven economy, make sure that the stores do not pay more than they receive. Start them with 0 gold, and only increase it when players buy stuff.
                          This assumes that the player is the only consumer in the market. I'd always assumed that the player was acting as a sort of antiques dealer for the stores, retrieving interesting items that they could then export to other towns who don't have as easy access to the Pits.

                          Comment

                          • buzzkill
                            Prophet
                            • May 2008
                            • 2939

                            #43
                            Is there a way to resize anyterm. It's currently full screen width but only about half of this is used, the rest remains blank, and only about half the height of the screen. It would be nice if there wasn't so much wasted space.
                            www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                            My banding life on Buzzkill's ladder.

                            Comment

                            • PowerDiver
                              Prophet
                              • Mar 2008
                              • 2820

                              #44
                              Originally posted by Derakon
                              This assumes that the player is the only consumer in the market. I'd always assumed that the player was acting as a sort of antiques dealer for the stores, retrieving interesting items that they could then export to other towns who don't have as easy access to the Pits.
                              If the prices are determned by outside forces, they should just be set in the edit files. Judging from the real world, the priciest items ought to be those with CHR bonuses.

                              I thought this was an attempt to price things based upon what adventurers spend their money upon.

                              Comment

                              • buzzkill
                                Prophet
                                • May 2008
                                • 2939

                                #45
                                Originally posted by PowerDiver
                                I thought this was an attempt to price things based upon what adventurers spend their money upon.
                                That was my intent. I figured prices for common consumables would rise (quite dramatically) to the point where it would become more worthwhile to sell them than use them, at which point the price would regulate. Likewise, seldom purchased items values would fall to the point where they just might be bought. At the very least it would help establish standard pricing and help tweak dungeon rarity.
                                www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                                My banding life on Buzzkill's ladder.

                                Comment

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