New command: (h) fires default ammo at nearest target

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  • ChodTheWacko
    Adept
    • Jul 2007
    • 155

    #31
    Originally posted by d_m
    The idea is that since you otherwise won't get any feedback about who you're actually shooting at, it highlights and then "immediately" un-highlights the target. Maybe this should just be left to base delay, I don't know.
    I like it - it's useful to know what monster you are targeting.
    If you are going to be shooting the same monster over and over, after you shoot it once with 'h', just use the 'n' key to shoot away......

    - Frank

    Comment

    • Psi
      Knight
      • Apr 2007
      • 870

      #32
      I've posted this in a bugs thread too, but it appears that 'h' correctly targets even when confused (unless I'm the luckiest shot going).

      Comment

      • d_m
        Angband Devteam member
        • Aug 2008
        • 1517

        #33
        r1812 fixes the confusion bug. Thanks for catching that!
        linux->xterm->screen->pmacs

        Comment

        • d_m
          Angband Devteam member
          • Aug 2008
          • 1517

          #34
          For what it's worth, I figured out how to add roguelike keybindings finally and used "g" for it. Neither one has a good mnemonic, but they are both in convenient places (IMO).

          If anyone has any better ideas for the roguelike binding please let me know... it's easy to change.
          linux->xterm->screen->pmacs

          Comment

          • Napsterbater
            Adept
            • Jun 2009
            • 177

            #35
            Originally posted by d_m
            For what it's worth, I figured out how to add roguelike keybindings finally and used "g" for it. Neither one has a good mnemonic, but they are both in convenient places (IMO).

            If anyone has any better ideas for the roguelike binding please let me know... it's easy to change.
            So THAT's what that was! The roguelike keyset is hard enough to figure out when the enter menu displays the keys from the standard keyset. Don't go remapping the same key that picks up items!

            No love for laptop players, none at all. If you're going to turn my Tab macro into a real key, just make it Tab. I bet 90% of use use Tab as the auto-target fire anyway.
            This thread, it needs more rage. -- Napstopher Walken

            Comment

            • d_m
              Angband Devteam member
              • Aug 2008
              • 1517

              #36
              Originally posted by Napsterbater
              So THAT's what that was! The roguelike keyset is hard enough to figure out when the enter menu displays the keys from the standard keyset. Don't go remapping the same key that picks up items!

              No love for laptop players, none at all. If you're going to turn my Tab macro into a real key, just make it Tab. I bet 90% of use use Tab as the auto-target fire anyway.
              Ugh. Sorry.

              As far as I know none of the Vanilla developers use the roguelike keyset. I'll revert that...
              linux->xterm->screen->pmacs

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                #37
                I've always used '!' for target-closest-and-fire. I don't think it's taken in either keyset, and I daresay it makes more sense than 'h' does (since 'h' should really trigger help, like '?').

                Comment

                • d_m
                  Angband Devteam member
                  • Aug 2008
                  • 1517

                  #38
                  Originally posted by Derakon
                  I've always used '!' for target-closest-and-fire. I don't think it's taken in either keyset, and I daresay it makes more sense than 'h' does (since 'h' should really trigger help, like '?').
                  I disagree, only because the whole benefit of this feature is that you tend to use it a lot, and having to hold down shift and hit a key makes it a lot more annoying.

                  Tab might make more sense, I guess.
                  linux->xterm->screen->pmacs

                  Comment

                  • fph
                    Veteran
                    • Apr 2009
                    • 1030

                    #39
                    Another roguelike keyset user here. Never used tab for macros before, but I agree that it's a good candidate.
                    --
                    Dive fast, die young, leave a high-CHA corpse.

                    Comment

                    • Magnate
                      Angband Devteam member
                      • May 2007
                      • 5110

                      #40
                      Originally posted by fph
                      Another roguelike keyset user here. Never used tab for macros before, but I agree that it's a good candidate.
                      I used to use F1 - available on all machines, not used in either keyset ...
                      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                      Comment

                      • Zikke
                        Veteran
                        • Jun 2008
                        • 1069

                        #41
                        For my mage I use F1 for bow and F2-F9 for other bolts/balls/ID/Detects
                        A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                        A/FA W H- D c-- !f PV+++ s? d P++ M+
                        C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                        Comment

                        • will_asher
                          DaJAngband Maintainer
                          • Apr 2007
                          • 1124

                          #42
                          (OT)
                          How do you map a roguelike command? I want to make sure there's a roguelike command for every numpad keyset command in DJA (otherwise it's descrimination against roguelike users..). I can't find the roguelike commands anywhere in the code or pref files. I can find the option, but not the commands themselves.
                          Will_Asher
                          aka LibraryAdventurer

                          My old variant DaJAngband:
                          http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                          Comment

                          • Derakon
                            Prophet
                            • Dec 2009
                            • 9022

                            #43
                            Originally posted by d_m
                            I disagree, only because the whole benefit of this feature is that you tend to use it a lot, and having to hold down shift and hit a key makes it a lot more annoying.

                            Tab might make more sense, I guess.
                            Ehh, I figure that if your hand's in position to hit 1, then you can hit shift while you're over there, too.

                            Tab is already used for swapping inventory/equip on secondary displays, and probably has other built-in uses too.

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9637

                              #44
                              Originally posted by will_asher
                              (OT)
                              How do you map a roguelike command? I want to make sure there's a roguelike command for every numpad keyset command in DJA (otherwise it's descrimination against roguelike users..). I can't find the roguelike commands anywhere in the code or pref files. I can find the option, but not the commands themselves.
                              They're all in pref.prf - there's a whole section on them, and then there's a whole list of things like this:
                              Code:
                              # Allow use of the "destroy" command
                              A:k
                              C:1:^D
                              so the A line is the standard command, and the C line is the roguelike one. It's in fact just using the standard pref file format for saving keymaps, IIRC.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • will_asher
                                DaJAngband Maintainer
                                • Apr 2007
                                • 1124

                                #45
                                Originally posted by Nick
                                They're all in pref.prf - there's a whole section on them, and then there's a whole list of things like this:
                                Code:
                                # Allow use of the "destroy" command
                                A:k
                                C:1:^D
                                so the A line is the standard command, and the C line is the roguelike one. It's in fact just using the standard pref file format for saving keymaps, IIRC.
                                cool, thanks
                                Will_Asher
                                aka LibraryAdventurer

                                My old variant DaJAngband:
                                http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                                Comment

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