Hi all,
As part of closing ticket #34 I have added a quiver to Vanilla. The design is based on NPP but I had to write most of it myself because of the refactoring and work on Vanilla.
I'm too tired to write a detailed explanation of how it works tonight. The basic gist: 10 quiver slots show up in the equipment. Ammo will auto-absorb into matching ammo in the quiver. Ammo that is inscribed @fN will prefer slot N if possible. (f)ire will always accept slot numbers. If you inscribe ammo it will try to move to the right slot. Etc, etc.
It's also worth noting that slot 0 is the first slot used and the "default" slot... just hitting enter on the ammo selection screen will choose it.
Currently ammo doesn't compact properly when you uninscribe. This is due an object-swapping bug on Windows which I can't figure out tonight (although I forced MarbleDice to test innumerable patches). Once that issue is fixed it should work. For now taking ammo off and putting it back on is the work around.
Please feel free to open tickets or respond to this thread if you encounter one of the (many) bugs I assume has been added to the codebase. I would prefer to keep feature requests separate, unless they relate to buggy behavior, since there are probably about a hojillion features one could imagine a quiver having.
Thanks to Magnate, MarbleDice and Elly for moral support and testing!
As part of closing ticket #34 I have added a quiver to Vanilla. The design is based on NPP but I had to write most of it myself because of the refactoring and work on Vanilla.
I'm too tired to write a detailed explanation of how it works tonight. The basic gist: 10 quiver slots show up in the equipment. Ammo will auto-absorb into matching ammo in the quiver. Ammo that is inscribed @fN will prefer slot N if possible. (f)ire will always accept slot numbers. If you inscribe ammo it will try to move to the right slot. Etc, etc.
It's also worth noting that slot 0 is the first slot used and the "default" slot... just hitting enter on the ammo selection screen will choose it.
Currently ammo doesn't compact properly when you uninscribe. This is due an object-swapping bug on Windows which I can't figure out tonight (although I forced MarbleDice to test innumerable patches). Once that issue is fixed it should work. For now taking ammo off and putting it back on is the work around.
Please feel free to open tickets or respond to this thread if you encounter one of the (many) bugs I assume has been added to the codebase. I would prefer to keep feature requests separate, unless they relate to buggy behavior, since there are probably about a hojillion features one could imagine a quiver having.
Thanks to Magnate, MarbleDice and Elly for moral support and testing!
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