So, I have added a feature which I find useful, and hope that others will as well. It addresses bug #374 by adding (') as "target closest", similar to (*t).
The two ways this can be used are:
1. With the remember target option, you can use it first and then shoot/throw/aim at monsters until they die.
2. Without remember target, you can (f)ire, then choose ammo, then just hit (') to shoot at the closest monster.
I'd encourage anyone who plays nightlies to try this out and let me know what they think about it. I am also considering two other features and would be interested in your thoughts.
First, I am thinking of making the ammo prompt default to the cheapest kind of ammo (e.g. +0/+0 < +15/+9 < +6/+6 slay evil). Right now if you only have one kind of ammo you can hit RETURN to accept it as the default, but otherwise you have to choose manually. The only hitch I can see is that it will penalize people who mostly want to use good ammo but carry around bad ammo as a backup. I was also thinking of having the code check for an inscription first, and prefer that over the cheapest ammo, to give people in this situation a work-around.
Second, I am thinking of either getting rid of direction selection, or making it secondary to targeting. Right now after choosing (a)im or (f)ire you immediately get a directional prompt, and have to hit (*) or whatever to target. I submit that most of the time you want to b e targeting, and that direction should be the one that requires two keypresses to use.
Anyway, my track record on UI changes is spotty at best, hence your input. Thoughts?
The two ways this can be used are:
1. With the remember target option, you can use it first and then shoot/throw/aim at monsters until they die.
2. Without remember target, you can (f)ire, then choose ammo, then just hit (') to shoot at the closest monster.
I'd encourage anyone who plays nightlies to try this out and let me know what they think about it. I am also considering two other features and would be interested in your thoughts.
First, I am thinking of making the ammo prompt default to the cheapest kind of ammo (e.g. +0/+0 < +15/+9 < +6/+6 slay evil). Right now if you only have one kind of ammo you can hit RETURN to accept it as the default, but otherwise you have to choose manually. The only hitch I can see is that it will penalize people who mostly want to use good ammo but carry around bad ammo as a backup. I was also thinking of having the code check for an inscription first, and prefer that over the cheapest ammo, to give people in this situation a work-around.
Second, I am thinking of either getting rid of direction selection, or making it secondary to targeting. Right now after choosing (a)im or (f)ire you immediately get a directional prompt, and have to hit (*) or whatever to target. I submit that most of the time you want to b e targeting, and that direction should be the one that requires two keypresses to use.
Anyway, my track record on UI changes is spotty at best, hence your input. Thoughts?
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