Can't load savefile on linux.

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  • Modeco
    Rookie
    • Nov 2009
    • 6

    Can't load savefile on linux.

    Hello

    I have a weird problem playing (or rather trying to play) v3.0.9b (and also 3.1.1.1626) on Ubuntu 9.04. The game always starts with new character creation, no matter what I do.
    As far as I know, the game should load ~/.angband/Angband/save/<uid>.<username> by default. It doesn't. I can save the game and the savefile exists in correct location, but loading simply doesn't work.

    At first I thought that it's a bug in beta, so I compiled stable version. Still didn't work, so I thought that probably just my compilation sucks, I removed everything and installed angband package, the one which comes in Ubuntu repository. This one doesn't work either.
    Perhaps I'm doing something wrong, I haven't play on Linux for a while, but I clearly remember that older version loaded savefile without doing anything special

    I'd appreciate any help or suggestions on what I may be doing wrong.
  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    #2
    Have you tried explicitly loading the savefile with the -u option?
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

    Comment

    • Modeco
      Rookie
      • Nov 2009
      • 6

      #3
      Yep, I did. Of course it doesn't work, but the option itself works - if I use it, the savefile is created with the name specified.

      Comment

      • Magnate
        Angband Devteam member
        • May 2007
        • 5110

        #4
        Originally posted by Modeco
        Yep, I did. Of course it doesn't work, but the option itself works - if I use it, the savefile is created with the name specified.
        Is it just a duff saveile? Or if you create a savefile with that method, it's not read back in??
        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

        Comment

        • Modeco
          Rookie
          • Nov 2009
          • 6

          #5
          Well, I have no idea if it's read or not. It just doesn't work if I restart the game with -u<name> again.

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9638

            #6
            That's odd, and annoying. I have played successfully on Ubuntu 9.04 for some time (although I've gone to 9.10 now). From you description, I can't see what is going wrong. The fact that multiple versions fail makes it sound like something to do with your system setup. A few random thoughts:
            • Did you compile with './configure', 'make'. 'sudo make install' ?
            • Does 'which angband' tell you /usr/local/bin/angband ?
            • Are your permissions set up unusually?
            • If all else fails, does faangband work?
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • Modeco
              Rookie
              • Nov 2009
              • 6

              #7
              Originally posted by Nick
              • Did you compile with './configure', 'make'. 'sudo make install' ?
              • Does 'which angband' tell you /usr/local/bin/angband ?
              • Are your permissions set up unusually?
              • If all else fails, does faangband work?
              I compiled with ./configure --enable-gtk, make, sudo make install.
              Executable location is correct, nothing unusual with permissions.
              And I've just compiled Faangband the same way - it works. Now I also noticed that Angband is missing the startup screen, everytime I run it, it jumps directly to character creation.

              Comment

              • d_m
                Angband Devteam member
                • Aug 2008
                • 1517

                #8
                And you are sure that the mtime of the new angband install is consistent with it being installed correctly? You might want to try a custom install prefix (e.g. ./configure --prefix ~/angtest) and then run ~/angtest/bin/angband explicitly.

                Is your system 32-bit? 64-bit? I assume it's x86 or compatible?

                It's good news that faangband works at least.
                linux->xterm->screen->pmacs

                Comment

                • Modeco
                  Rookie
                  • Nov 2009
                  • 6

                  #9
                  Ups, i forgot to add that I use amd64 version of Ubuntu.
                  I did some additional tests, it looks like gtk build is breaking all loading options. I tried building the ncurses and x11 versions, both worked just fine. As soon as I add --enable-gtk, it breaks the executable, it won't load saves anymore, even if I run it as x11 from the commandline.
                  I'm upgrading Ubuntu to the latest version right now, to see if that will help. At least now I can play while waiting

                  Comment

                  • PowerDiver
                    Prophet
                    • Mar 2008
                    • 2820

                    #10
                    Originally posted by Modeco
                    Ups, i forgot to add that I use amd64 version of Ubuntu.
                    I did some additional tests, it looks like gtk build is breaking all loading options. I tried building the ncurses and x11 versions, both worked just fine. As soon as I add --enable-gtk, it breaks the executable, it won't load saves anymore, even if I run it as x11 from the commandline.
                    I'm upgrading Ubuntu to the latest version right now, to see if that will help. At least now I can play while waiting
                    Is there any setuid or setgid going on? ISTR one of the packages, perhaps gtk but I am not sure, not allowing setuid processes to work properly.

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9638

                      #11
                      Originally posted by Modeco
                      I did some additional tests, it looks like gtk build is breaking all loading options. I tried building the ncurses and x11 versions, both worked just fine. As soon as I add --enable-gtk, it breaks the executable, it won't load saves anymore, even if I run it as x11 from the commandline.
                      I avoid the gtk version, I must say - partly from aesthetics and partly because I can't get extended character encodings working in it. I recommend using --enable-sdl and angband -msdl - the SDL port is IMHO the best by a long way. You may need to install some extra sdl libraries - I can't recall exactly which, but can give more detail if you need it.

                      I'm upgrading Ubuntu to the latest version right now, to see if that will help. At least now I can play while waiting
                      My upgrade to Karmic was the cleanest I've had. Enjoy.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Magnate
                        Angband Devteam member
                        • May 2007
                        • 5110

                        #12
                        Originally posted by Modeco
                        Ups, i forgot to add that I use amd64 version of Ubuntu.
                        I did some additional tests, it looks like gtk build is breaking all loading options. I tried building the ncurses and x11 versions, both worked just fine. As soon as I add --enable-gtk, it breaks the executable, it won't load saves anymore, even if I run it as x11 from the commandline.
                        I'm upgrading Ubuntu to the latest version right now, to see if that will help. At least now I can play while waiting
                        Ah, now this is interesting - someone mentioned this on #angband-dev, and I can't reproduce it at all - the gtk port works fine for me (x86 Debian Squeeze). But at least you know you're not alone.

                        Sadly we don't have an active maintainer for the gtk port at the moment, so my advice is the same as Nick's - switch to SDL.
                        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                        Comment

                        • Modeco
                          Rookie
                          • Nov 2009
                          • 6

                          #13
                          It looks like there is a bug in the gtk, or at least some incompatibility with Angband code. I upgraded Ubuntu all the way to 9.10 and now gtk version works.

                          EDIT: well, the new build load saves, but after a while I found out that it's broken anyway. Crashes randomly with gtk errors on entering dungeons, stores, or even casting spells.
                          I installed all the required SDL libraries and build the SDL version, have been playing for around 15 minutes so far and everything seems to be fine. Just one minor problem: the graphics (old tiles) seems a bit too dark and I have no idea how to adjust brightness.
                          Last edited by Modeco; November 14, 2009, 15:13.

                          Comment

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