At one time I think there was an option to get rid of the prompt entirely. Barring that having 'k' and whatever the rougelike keyset destroy command is confirm as well would make it easier to dispose of stuff for those who prefer not to squelch.
Feature Request: Buy and destroy all shortcut
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SVN HEAD r1681 has the destroy command ask first "Really Destroy XYZ? [yns]" If the user says "s" they are then presented with the squelch question that currently gets asked.
I realize this might annoy squelchers, but since squelching is so much more efficient I figure it's not too much to ask. Especially since novices who don't notice the "s" might accidentally squelch something that they'd later want.
Anyway, I tested it a bit and it seems to work. I'd appreciate any feedback on it.Comment
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SVN HEAD r1681 has the destroy command ask first "Really Destroy XYZ? [yns]" If the user says "s" they are then presented with the squelch question that currently gets asked.
I realize this might annoy squelchers, but since squelching is so much more efficient I figure it's not too much to ask. Especially since novices who don't notice the "s" might accidentally squelch something that they'd later want.
Anyway, I tested it a bit and it seems to work. I'd appreciate any feedback on it.
Is there a reason y/n/s is significantly better than a UI option prompt_for_squelch ? Despite his opposition to new options, he stated that he would consider this one.Comment
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I don't see why a trinary decision shouldn't have a trinary choice. Of course, if you are absolutely fanatic about binary decisions, you can present squelch vs destroy as the choice, with ESC as the fallback for no action. Not that I think this is a good idea; rather the contrary...Comment
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I think Tak was opposed because of wanting a unifed Q/A paradigm. E.g. if instead of letters your device has two buttons to choose from ... I'm agnostic, but I think if it the solutions are close it would be smart to try to keep the maintainer happier so he is more likely to want to put in the hours down the road.
Is there a reason y/n/s is significantly better than a UI option prompt_for_squelch ? Despite his opposition to new options, he stated that he would consider this one.
That said maybe the option is more compatible with Takkaria's plan (like you said, despite his sig). Also, I notice "K" is not used for any commands. I could imagine binding them to two different commands. Maybe that is also bad for handhels, but I figured that handhelds will (some way or other) allow the user to enter one of about 20 different actions (throw, eat, shoot, quaff, use, etc) so maybe adding one more isn't terrible.
Anyway, when I talk to Takkaria next I'll bring this up.Comment
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I think this is already covered. When you press "k" it asks, are you sure you wanna destroy the item? Pressing "y" does destroy it, pressing "n" leaves it alone, and pressing "s" asks the squelch question. So I think "k" would have the same meaning as "y" in this case.
Anyway, please let me know if I misunderstood.Comment
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Ah, I'm stupid. Sure, you're right. I was thinking this is a on-pickup query.See the elves and everything! http://angband.oook.czComment
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