I found this entry on depth 56 of this forum:
A reply was that this isn't a problem but a feature of the game.
Both are true I guess.
If we want to lure more newbies into this game, shouldn't we give them a better change to survive the unknown?
So why not introduce a new money sink in the game. In which a player can buy monster knowledge in a store. The store should only sell unknown bits-and-pieces of a monster or unique. However not all information, of all the monsters, all the time. Maybe only 'scary' monsters which normally appear 2-3 levels deeper than maximum players depth. Like hand druj, radiation eye, Dreadmasters, Great Titans, Ancient Dragons and uniques. The price of this knowledge could be tied into the experienced gained for killing this monster, a formula already available in the code. So the higher the gain, the higher the price.
Perhaps we could also break the monster info down into several pieces, which the player must buy in this order to gain full pre-knowledge of the monster.
A) Basic information (price = half experience gain)
B) Defense information (price = experience gain)
C) Attack information (price = twice experience gain)
So full knowledge would cost 3,5x the experience a player would get if he/she killed the monster. (as an example)
Example for the Phoenix:
Basic information:
The Phoenix ('B')/('picture')
A Massive glowing eagle bathed in flames. The searing heat chars your skin and melts your armour. This creature is normally found on dungeon level 54. Killing this creature is worth xxxxx points for a xst level character. It may carry up to 3 good objects.
Defense information:
The Phoenix ('B')/('picture')
A Massive glowing eagle bathed in flames. The searing heat chars your skin and melts your armour. This natural creature is normally found on dungeon level 54, and moves quickly. Killing this creature is worth xxxxx points for a xst level character. It resists lightning and fire. It may carry up to 3 good objects.
Attack information:
The Phoenix ('B')/('picture')
A Massive glowing eagle bathed in flames. The searing heat chars your skin and melts your armour. This natural creature is normally found on dungeon level 54, and moves quickly. It may breathe plasma; about 1 time in 2. Killing this creature is worth xxxxx points for a xst level character. It resists lightning and fire. It may carry up to 3 good objects. It can bite to burn, bite to burn, hit to burn, and hit to burn.
Some info on the dices of the monster attack(s) would be cool too!
Apart from this system I think it would be nice to have a rumor source in which a player can be warned about monster he/she has never seen yet (free of charge). Without any actual monster information. If a player finds the rumor interesting, he/she can buy some monster info on it.
With a rumor source with valuable information in the game one could add some other flavor into the game to lure and catch new players. The first rumor a player should get is to find and kill Morgoth. A newbie doesn't even know why he is playing/diving/killing! Rumors that hint to what is found deeper are also valuable. Like hints towards the existence of Vaults, Pits, Stat. Potions, Types of Rings/staffs/rods etc.
PS. Buying information on Sauron and Morgoth should be *very* expensive.
PS.PS. As stated only 'scary' monster knowledge is for sale. A 'scary' monster is a monster that kills players a lot. There should be information available about which monster qualify. (because it's no use to spend money on a 'Lurker' for example)
A reply was that this isn't a problem but a feature of the game.
Both are true I guess.
If we want to lure more newbies into this game, shouldn't we give them a better change to survive the unknown?
So why not introduce a new money sink in the game. In which a player can buy monster knowledge in a store. The store should only sell unknown bits-and-pieces of a monster or unique. However not all information, of all the monsters, all the time. Maybe only 'scary' monsters which normally appear 2-3 levels deeper than maximum players depth. Like hand druj, radiation eye, Dreadmasters, Great Titans, Ancient Dragons and uniques. The price of this knowledge could be tied into the experienced gained for killing this monster, a formula already available in the code. So the higher the gain, the higher the price.
Perhaps we could also break the monster info down into several pieces, which the player must buy in this order to gain full pre-knowledge of the monster.
A) Basic information (price = half experience gain)
B) Defense information (price = experience gain)
C) Attack information (price = twice experience gain)
So full knowledge would cost 3,5x the experience a player would get if he/she killed the monster. (as an example)
Example for the Phoenix:
Basic information:
The Phoenix ('B')/('picture')
A Massive glowing eagle bathed in flames. The searing heat chars your skin and melts your armour. This creature is normally found on dungeon level 54. Killing this creature is worth xxxxx points for a xst level character. It may carry up to 3 good objects.
Defense information:
The Phoenix ('B')/('picture')
A Massive glowing eagle bathed in flames. The searing heat chars your skin and melts your armour. This natural creature is normally found on dungeon level 54, and moves quickly. Killing this creature is worth xxxxx points for a xst level character. It resists lightning and fire. It may carry up to 3 good objects.
Attack information:
The Phoenix ('B')/('picture')
A Massive glowing eagle bathed in flames. The searing heat chars your skin and melts your armour. This natural creature is normally found on dungeon level 54, and moves quickly. It may breathe plasma; about 1 time in 2. Killing this creature is worth xxxxx points for a xst level character. It resists lightning and fire. It may carry up to 3 good objects. It can bite to burn, bite to burn, hit to burn, and hit to burn.
Some info on the dices of the monster attack(s) would be cool too!
Apart from this system I think it would be nice to have a rumor source in which a player can be warned about monster he/she has never seen yet (free of charge). Without any actual monster information. If a player finds the rumor interesting, he/she can buy some monster info on it.
With a rumor source with valuable information in the game one could add some other flavor into the game to lure and catch new players. The first rumor a player should get is to find and kill Morgoth. A newbie doesn't even know why he is playing/diving/killing! Rumors that hint to what is found deeper are also valuable. Like hints towards the existence of Vaults, Pits, Stat. Potions, Types of Rings/staffs/rods etc.
PS. Buying information on Sauron and Morgoth should be *very* expensive.
PS.PS. As stated only 'scary' monster knowledge is for sale. A 'scary' monster is a monster that kills players a lot. There should be information available about which monster qualify. (because it's no use to spend money on a 'Lurker' for example)
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