Do I remember that there was once a setting that made sure that if you entered a room that was partially off-screen, it would adjust the view as needed to make sure it was entirely visible? I miss that.
Room visibility on enter
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- Frank -
I could have sworn it did that at one point. Hm.
I don't like the "center map continuously" option - too much movement, feels like Diablo. I just want to not have to use "L" to change the view when I step into a room that's only half-visible. Maybe if "center map continuously" had a rubber-band effect, allowing movement within a configurable-sized rectangle before triggering the recentering, rather than constantly recentering on one grid cell?...Comment
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Maybe it hasn't made it into V, but O/FA has a "Set panel change factor" option within the options menu which does pretty much exactly that. I started using it when my touchscreen started getting worn out around my centred @...Comment
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It used to be that dungeon generation was set up to guarantee that rooms did not pass across panel boundaries. You might have thought something special was going on when it was just that you changed panels before you entered the rooms.
I play with a huge screen now that it is not an abuse of detections, and that mostly solves the problem in a different way.Comment
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