No, this is not WoW spam.
I have been thinking about Eddie's "No selling to shops" idea, and have a suggestion on how to balance it (as an alternative to increasing gold drops). Simply this: do dungeon generation and monster drops exactly as now, but when a squelched object is generated, replace it at the last minute by equivalent gold.
This looks like a win to me - it basically solves the Too Much Junk problem by rewarding the player for doing without items. The only disadvantage I can see is that you can't play the "Squelch stuff (like !RestoreStat) until you need it, and then unsquelch" game, and I'm not convinced that's an actual disadvantage.
I have been thinking about Eddie's "No selling to shops" idea, and have a suggestion on how to balance it (as an alternative to increasing gold drops). Simply this: do dungeon generation and monster drops exactly as now, but when a squelched object is generated, replace it at the last minute by equivalent gold.
This looks like a win to me - it basically solves the Too Much Junk problem by rewarding the player for doing without items. The only disadvantage I can see is that you can't play the "Squelch stuff (like !RestoreStat) until you need it, and then unsquelch" game, and I'm not convinced that's an actual disadvantage.
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