Just to chime in on the identify-by-using feature; I personally enjoy it. If I were an adventurer in a world of magics that's how items would get identified. Going to a sage to identify a piece of equipment should be an arduous task in itself, not just as simple as reading a scroll. (I know that's not purely an angband thought, but more general fantasy)
My story.. I was going down in the dungeon and happened across my first ring. I put it on thinking nothing of it, it was a pretty ring that added a nice piece of flare to my character. A few levels down I stepped on a discolored spot and was enveloped with flames. My ring started to glow and I realized the little trinket I had thought nothing of before had saved me the pain and burning of a fire trap! How gleefully wonderful it was learning of the item's magic dynamically. Tiny yet good surprises like that make the whole system worth it IMO. I will be vary rarely using id scrolls/staves now because of the absolute enjoyment of id-by-use. (I'll have to figure something out for heavily cursed items though, but that's way later...)
I haven't gotten down far enough to check, but I hope the system goes one step further and renames items as more and more knowledge is gained about it. Like The Cloak Colluin if you only know it's resistant to fire, display that.. but once you get maybe 2-3 pieces of knowledge about it then the entirety is displayed due to the fact that it couldn't possibly be anything more benign.
My story.. I was going down in the dungeon and happened across my first ring. I put it on thinking nothing of it, it was a pretty ring that added a nice piece of flare to my character. A few levels down I stepped on a discolored spot and was enveloped with flames. My ring started to glow and I realized the little trinket I had thought nothing of before had saved me the pain and burning of a fire trap! How gleefully wonderful it was learning of the item's magic dynamically. Tiny yet good surprises like that make the whole system worth it IMO. I will be vary rarely using id scrolls/staves now because of the absolute enjoyment of id-by-use. (I'll have to figure something out for heavily cursed items though, but that's way later...)
I haven't gotten down far enough to check, but I hope the system goes one step further and renames items as more and more knowledge is gained about it. Like The Cloak Colluin if you only know it's resistant to fire, display that.. but once you get maybe 2-3 pieces of knowledge about it then the entirety is displayed due to the fact that it couldn't possibly be anything more benign.
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