(Keep in mind that I haven't played vanilla in awhile.)
- I like the changes to the monster list, but there's something I don't understand about them: It lists monsters I'm aware of but can't see even when I don't have ESP and am not detecting anything. How can I be aware of monsters that I can't see when I don't have ESP?
- Hard to tell for sure, but it seems like there's been some changes to add variety to dungeons generation and I kindof like it.
- I agree with the other people who were saying that the extra question about squelching whenever you try to destroy something is really annoying. A few times I accidently told it to squelch something and had to go to the squelch menu and unsquelch it. Please put the destroy command back to how it used to be.
- (EDIT: added after posting and playing a little more) Has something changed with the wonder effect? My wand of wander just had a *destruction* effect twice in a row. I didn't think wander could have that effect at all.
- a bug: flask of oil description says it brands your melee attacks with flames. (I think someone has already mentioned this).
- I still can't really decide if I like the new identify-by-use stuff or not, but I don't hate it. Is there a plan to add pseudo-ID on jewelry because that's something I know I want. (Or has it already been added and I just haven't spent enough turns with unIDed jewelry in my inventory yet?)
- something that I consider a bug that most people probably wouldn't:
Water hounds are grey! I know it's always been this way, but *every* time I've seen a water hound in vanilla, I look at it and think "Oh there's a dark hound, no problem. It's not as dark as most dark hounds but there's no other hounds at this depth that are grey. Water hounds would be blue of course, so I know it's not a water hound so I don't even have to glance over at my monster list which I have open right next to the main window.." I forget every time because it makes no sense. Why would water hounds be grey?? (sorry 'bout the silly rant. I'll just go into monster.txt and fix it like I have before but forgot to when I downloaded the new version).
- I don't understand why ale, wine & jerky were removed from the general store. The general store wasn't getting too full. So what if no one ever used them? Their purpose was for flavor and it adds flavor just to see them there. The devs of vanilla obviously have completely different priorities than I do.
- Playing vanilla again makes me wonder if I made DaJAngband harder than I meant to because so far this game has seemed pretty boring, ..but I wouldn't have any trouble getting to dl20 with a high elf rogue in DaJAnband either, so maybe it's just the lack of flavor. Icky things, six colors of centipedes and large snakes, and just not that much interesting stuff in the first several levels. I know it's the primary reason I made my own variant, but if I'm going to play vanilla sometimes, I'd really like to see some attempt to improve the flavor. I know the devs are busy improving lots of other stuff these days, so maybe I'll just stick to DaJAngband.
dump: http://angband.oook.cz/ladder-show.php?id=9197
- I like the changes to the monster list, but there's something I don't understand about them: It lists monsters I'm aware of but can't see even when I don't have ESP and am not detecting anything. How can I be aware of monsters that I can't see when I don't have ESP?
- Hard to tell for sure, but it seems like there's been some changes to add variety to dungeons generation and I kindof like it.
- I agree with the other people who were saying that the extra question about squelching whenever you try to destroy something is really annoying. A few times I accidently told it to squelch something and had to go to the squelch menu and unsquelch it. Please put the destroy command back to how it used to be.
- (EDIT: added after posting and playing a little more) Has something changed with the wonder effect? My wand of wander just had a *destruction* effect twice in a row. I didn't think wander could have that effect at all.
- a bug: flask of oil description says it brands your melee attacks with flames. (I think someone has already mentioned this).
- I still can't really decide if I like the new identify-by-use stuff or not, but I don't hate it. Is there a plan to add pseudo-ID on jewelry because that's something I know I want. (Or has it already been added and I just haven't spent enough turns with unIDed jewelry in my inventory yet?)
- something that I consider a bug that most people probably wouldn't:
Water hounds are grey! I know it's always been this way, but *every* time I've seen a water hound in vanilla, I look at it and think "Oh there's a dark hound, no problem. It's not as dark as most dark hounds but there's no other hounds at this depth that are grey. Water hounds would be blue of course, so I know it's not a water hound so I don't even have to glance over at my monster list which I have open right next to the main window.." I forget every time because it makes no sense. Why would water hounds be grey?? (sorry 'bout the silly rant. I'll just go into monster.txt and fix it like I have before but forgot to when I downloaded the new version).
- I don't understand why ale, wine & jerky were removed from the general store. The general store wasn't getting too full. So what if no one ever used them? Their purpose was for flavor and it adds flavor just to see them there. The devs of vanilla obviously have completely different priorities than I do.
- Playing vanilla again makes me wonder if I made DaJAngband harder than I meant to because so far this game has seemed pretty boring, ..but I wouldn't have any trouble getting to dl20 with a high elf rogue in DaJAnband either, so maybe it's just the lack of flavor. Icky things, six colors of centipedes and large snakes, and just not that much interesting stuff in the first several levels. I know it's the primary reason I made my own variant, but if I'm going to play vanilla sometimes, I'd really like to see some attempt to improve the flavor. I know the devs are busy improving lots of other stuff these days, so maybe I'll just stick to DaJAngband.
dump: http://angband.oook.cz/ladder-show.php?id=9197
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