Ok, first of all, sorry about the title but I just couldn't help myself. 
Secondly, hi everybody! I've been playing Angband on and off for a while and I have managed to get a few characters deep in the past, where they have either died or I've gotten bored of them, I'm still without a win.
I was unsure about where to place this thread, just move it if it fits better someplace else. I started this ranger earlier today and I feel I have been getting a pretty good start. I got a lucky early find of Amrod and can dish out some pretty good damage with it, I also just found a shovel which ironically does more damage than my old sword of Venom, I still haven't found anything really worthwhile in the melee department though.
I have been playing this guy pretty fast but cautiously, trying to detect as often as I can and I prefer escaping rather than fighting if I have the smallest doubt about winning. I'm loving the playstyle of ranger, it almost feels a bit munchkiny at times with all the detects and escapes after playing warrior! What I'm mainly missing now is poison resist and some method of tOther so that I can clear vaults, I have been missing out on a few minor ones due to that reason.
I'm contemplating now if I should crank it up a notch and dive madly or if I should hang around this depth for a while and search for rPoison and tOther. I'm in favor of the first alternative, but if skipping out on the later is suicide I would try to find it. Any opinion on this? Also, is there anything else vital I'm missing?

Secondly, hi everybody! I've been playing Angband on and off for a while and I have managed to get a few characters deep in the past, where they have either died or I've gotten bored of them, I'm still without a win.
I was unsure about where to place this thread, just move it if it fits better someplace else. I started this ranger earlier today and I feel I have been getting a pretty good start. I got a lucky early find of Amrod and can dish out some pretty good damage with it, I also just found a shovel which ironically does more damage than my old sword of Venom, I still haven't found anything really worthwhile in the melee department though.
I have been playing this guy pretty fast but cautiously, trying to detect as often as I can and I prefer escaping rather than fighting if I have the smallest doubt about winning. I'm loving the playstyle of ranger, it almost feels a bit munchkiny at times with all the detects and escapes after playing warrior! What I'm mainly missing now is poison resist and some method of tOther so that I can clear vaults, I have been missing out on a few minor ones due to that reason.
I'm contemplating now if I should crank it up a notch and dive madly or if I should hang around this depth for a while and search for rPoison and tOther. I'm in favor of the first alternative, but if skipping out on the later is suicide I would try to find it. Any opinion on this? Also, is there anything else vital I'm missing?
Code:
[Angband 3.1.0 beta Character Dump]
Sex Male Age 118 Str: 18/32 +1 +2 +4 18/102 18/92
Race High-Elf Height 80 INT: 10 +3 +2 +3 18
Class Ranger Weight 207 Wis: 10 -1 +0 +0 9 8
Title Guide Social Respected DEX: 17 +3 +1 +5 18/80
HP 286/286 Maximize Y CON: 17 +1 +1 +2 18/30
SP 29/33 CHR: 11 +5 +1 +5 18/40
Level 26 Armor [29,+62] Saving Throw 75%
Cur Exp 41075 Fight (+6,+16) Stealth Superb
Max Exp 41075 Melee (+10,+33) Fighting Superb
Adv Exp 57500 Shoot (+18,+15) Shooting Heroic
MaxDepth 2000' (L40) Blows 4/turn Disarming 58%
Turns 203349 Shots 2/turn Magic Device Superb
Gold 20350 Infra 40 ft Perception 1 in 5
Burden 162.9 lbs Speed Normal Searching 42%
You are one of several children of a Noldorin Archer. You have light
grey eyes, wavy black hair, and a fair complexion.
Acid:......++++... Confu:.............
Elec:.+....+.+.... Sound:.............
Fire:.+....+.++... Shard:......+..+...
Cold:.+....+.+.... Nexus:......+......
Pois:............. Nethr:.............
Fear:.......+..... Chaos:.............
Lite:............+ Disen:.........+...
Dark:............. S.Dig:.............
Blind:........+.... Feath:.............
PLite:............. Aggrv:.............
Regen:.+........... Stea.:........+..+.
Telep:............. Sear.:.........+...
Invis:.......+....+ Infra:............+
FrAct:.......+..... Tunn.:+............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.+...........
[Character Equipment]
a) a Shovel of Digging (1d2) (+4,+17) (+4)
+4 tunneling.
With this weapon, you would currently get 4 blows per round. Each
blow will do an average damage of 37.5 against acid-vulnerable
creatures, and 34.5 against normal creatures.
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
+2 strength, constitution, shooting power.
Provides resistance to lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Speeds regeneration.
c) a Sapphire Ring of Damage (+0,+11)
d) a Carnelian Ring of Dexterity (+2)
+2 dexterity.
Sustains dexterity.
e) (nothing)
f) a Lantern (Everburning)
Cannot be harmed by fire.
Radius 2 light. No fuel required.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
+2 strength, charisma.
Provides resistance to acid, lightning, fire, cold, shards, nexus.
Cannot be harmed by acid, electricity, fire, cold.
h) The Cloak of Thorongil [1,+10]
Provides resistance to acid, fear.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.
Grants the ability to see invisible things.
i) a Large Metal Shield of Elvenkind [8,+8] (+2 stealth)
+2 stealth.
Provides resistance to acid, lightning, fire, cold, blindness.
Cannot be harmed by acid, electricity, fire, cold.
j) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
+3 intelligence, dexterity, charisma, searching.
Provides resistance to acid, fire, shards, disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
k) (nothing)
l) a Pair of Iron Shod Boots of Stealth [3,+7] (+1)
+1 stealth.
[Character Inventory]
a) a Book of Magic Spells [Magic for Beginners] {@G1@m1!d!k!v}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@G2@m2!d!k!v}
c) a Book of Magic Spells [Incantations and Illusions] {@G3@m3!d!k!v}
d) 19 Misty Potions of Cure Critical Wounds
e) 10 Dark Green Potions of Heroism
f) 12 Violet Potions of Resist Poison
g) 19 Scrolls titled "abra ceroge" of Phase Door
h) 6 Scrolls titled "tio oma pyro" of Teleport Level
i) 16 Scrolls titled "mito mo" of Identify
j) 2 Scrolls titled "co cito ex" of Word of Recall {!r!d!k!v}
k) 3 Gold Rods of Treasure Location
l) an Ivory Rod of Slow Monster
m) an Ashen Staff of Teleportation (4 charges)
n) Metal Scale Mail of Resist Acid (-2) [12,+9]
Provides resistance to acid.
Cannot be harmed by acid.
o) a Short Sword of Venom (1d7) (+9,+9)
With this weapon, you would currently get 4 blows per round. Each
blow will do an average damage of 37 against poison-vulnerable
creatures, and 29 against normal creatures.
p) 53 Arrows (1d4) (+0,+0) {@f0=g}
Fired from your current missile launcher, this arrow will hit targets
up to 140 feet away, inflicting an average damage of 70 against
normal creatures.
35% chance of breaking upon contact.
[Home Inventory]
a) 2 Scrolls titled "somenno vies" of Teleportation
When read, it teleports you randomly up to 100 squares away.
b) an Engagement Ring of Constitution (+3)
+3 constitution.
Sustains constitution.
c) a Malachite Ring of Teleportation (+2 speed)
+2 speed.
Induces random teleportation.
d) a Rhodonite Ring of Escaping (+4 speed)
+4 speed.
Makes you unable to hit foes.
e) a Copper Amulet of Inertia (-3 speed)
-3 speed.
Prevents paralysis.
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)

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