Ok, first of all, sorry about the title but I just couldn't help myself.
Secondly, hi everybody! I've been playing Angband on and off for a while and I have managed to get a few characters deep in the past, where they have either died or I've gotten bored of them, I'm still without a win.
I was unsure about where to place this thread, just move it if it fits better someplace else. I started this ranger earlier today and I feel I have been getting a pretty good start. I got a lucky early find of Amrod and can dish out some pretty good damage with it, I also just found a shovel which ironically does more damage than my old sword of Venom, I still haven't found anything really worthwhile in the melee department though.
I have been playing this guy pretty fast but cautiously, trying to detect as often as I can and I prefer escaping rather than fighting if I have the smallest doubt about winning. I'm loving the playstyle of ranger, it almost feels a bit munchkiny at times with all the detects and escapes after playing warrior! What I'm mainly missing now is poison resist and some method of tOther so that I can clear vaults, I have been missing out on a few minor ones due to that reason.
I'm contemplating now if I should crank it up a notch and dive madly or if I should hang around this depth for a while and search for rPoison and tOther. I'm in favor of the first alternative, but if skipping out on the later is suicide I would try to find it. Any opinion on this? Also, is there anything else vital I'm missing?
Secondly, hi everybody! I've been playing Angband on and off for a while and I have managed to get a few characters deep in the past, where they have either died or I've gotten bored of them, I'm still without a win.
I was unsure about where to place this thread, just move it if it fits better someplace else. I started this ranger earlier today and I feel I have been getting a pretty good start. I got a lucky early find of Amrod and can dish out some pretty good damage with it, I also just found a shovel which ironically does more damage than my old sword of Venom, I still haven't found anything really worthwhile in the melee department though.
I have been playing this guy pretty fast but cautiously, trying to detect as often as I can and I prefer escaping rather than fighting if I have the smallest doubt about winning. I'm loving the playstyle of ranger, it almost feels a bit munchkiny at times with all the detects and escapes after playing warrior! What I'm mainly missing now is poison resist and some method of tOther so that I can clear vaults, I have been missing out on a few minor ones due to that reason.
I'm contemplating now if I should crank it up a notch and dive madly or if I should hang around this depth for a while and search for rPoison and tOther. I'm in favor of the first alternative, but if skipping out on the later is suicide I would try to find it. Any opinion on this? Also, is there anything else vital I'm missing?
Code:
[Angband 3.1.0 beta Character Dump] Sex Male Age 118 Str: 18/32 +1 +2 +4 18/102 18/92 Race High-Elf Height 80 INT: 10 +3 +2 +3 18 Class Ranger Weight 207 Wis: 10 -1 +0 +0 9 8 Title Guide Social Respected DEX: 17 +3 +1 +5 18/80 HP 286/286 Maximize Y CON: 17 +1 +1 +2 18/30 SP 29/33 CHR: 11 +5 +1 +5 18/40 Level 26 Armor [29,+62] Saving Throw 75% Cur Exp 41075 Fight (+6,+16) Stealth Superb Max Exp 41075 Melee (+10,+33) Fighting Superb Adv Exp 57500 Shoot (+18,+15) Shooting Heroic MaxDepth 2000' (L40) Blows 4/turn Disarming 58% Turns 203349 Shots 2/turn Magic Device Superb Gold 20350 Infra 40 ft Perception 1 in 5 Burden 162.9 lbs Speed Normal Searching 42% You are one of several children of a Noldorin Archer. You have light grey eyes, wavy black hair, and a fair complexion. Acid:......++++... Confu:............. Elec:.+....+.+.... Sound:............. Fire:.+....+.++... Shard:......+..+... Cold:.+....+.+.... Nexus:......+...... Pois:............. Nethr:............. Fear:.......+..... Chaos:............. Lite:............+ Disen:.........+... Dark:............. S.Dig:............. Blind:........+.... Feath:............. PLite:............. Aggrv:............. Regen:.+........... Stea.:........+..+. Telep:............. Sear.:.........+... Invis:.......+....+ Infra:............+ FrAct:.......+..... Tunn.:+............ HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Character Equipment] a) a Shovel of Digging (1d2) (+4,+17) (+4) +4 tunneling. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 37.5 against acid-vulnerable creatures, and 34.5 against normal creatures. b) The Short Bow of Amrod (x2) (+12,+15) (+2) +2 strength, constitution, shooting power. Provides resistance to lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. c) a Sapphire Ring of Damage (+0,+11) d) a Carnelian Ring of Dexterity (+2) +2 dexterity. Sustains dexterity. e) (nothing) f) a Lantern (Everburning) Cannot be harmed by fire. Radius 2 light. No fuel required. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. h) The Cloak of Thorongil [1,+10] Provides resistance to acid, fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. i) a Large Metal Shield of Elvenkind [8,+8] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold, blindness. Cannot be harmed by acid, electricity, fire, cold. j) The Metal Cap of Celebrimbor [3,+18] (+3 searching) +3 intelligence, dexterity, charisma, searching. Provides resistance to acid, fire, shards, disenchantment. Cannot be harmed by acid, electricity, fire, cold. k) (nothing) l) a Pair of Iron Shod Boots of Stealth [3,+7] (+1) +1 stealth. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@G1@m1!d!k!v} b) 2 Books of Magic Spells [Conjurings and Tricks] {@G2@m2!d!k!v} c) a Book of Magic Spells [Incantations and Illusions] {@G3@m3!d!k!v} d) 19 Misty Potions of Cure Critical Wounds e) 10 Dark Green Potions of Heroism f) 12 Violet Potions of Resist Poison g) 19 Scrolls titled "abra ceroge" of Phase Door h) 6 Scrolls titled "tio oma pyro" of Teleport Level i) 16 Scrolls titled "mito mo" of Identify j) 2 Scrolls titled "co cito ex" of Word of Recall {!r!d!k!v} k) 3 Gold Rods of Treasure Location l) an Ivory Rod of Slow Monster m) an Ashen Staff of Teleportation (4 charges) n) Metal Scale Mail of Resist Acid (-2) [12,+9] Provides resistance to acid. Cannot be harmed by acid. o) a Short Sword of Venom (1d7) (+9,+9) With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 37 against poison-vulnerable creatures, and 29 against normal creatures. p) 53 Arrows (1d4) (+0,+0) {@f0=g} Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 70 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 2 Scrolls titled "somenno vies" of Teleportation When read, it teleports you randomly up to 100 squares away. b) an Engagement Ring of Constitution (+3) +3 constitution. Sustains constitution. c) a Malachite Ring of Teleportation (+2 speed) +2 speed. Induces random teleportation. d) a Rhodonite Ring of Escaping (+4 speed) +4 speed. Makes you unable to hit foes. e) a Copper Amulet of Inertia (-3 speed) -3 speed. Prevents paralysis. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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