feature request: remove food from stores

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  • Donald Jonker
    Knight
    • Jun 2008
    • 593

    feature request: remove food from stores

    We oughta pick a lane: either remove food from stores or remove hunger from the game. I favor the former.

    See, e.g., this recent thread for details.
    Bands, / Those funny little plans / That never work quite right.
    -Mercury Rev
  • HallucinationMushroom
    Knight
    • Apr 2007
    • 785

    #2
    Nay! Let the ale and wine flow... and the biscuits be plentiful. Even if you remove hunger there should at least be ale and wine. I mean, cmon, how can you even start an adventure without these things?
    You are on something strange

    Comment

    • buzzkill
      Prophet
      • May 2008
      • 2939

      #3
      Originally posted by Donald Jonker
      We oughta pick a lane: either remove food from stores or remove hunger from the game. I favor the former.
      Yep. I could live without food in the stores. Put a few rations in the home at the start of the game and live and let die (not that anyone will).

      EDIT: OK, birth option.
      Last edited by buzzkill; July 22, 2009, 13:56.
      www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
      My banding life on Buzzkill's ladder.

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9637

        #4
        Originally posted by Donald Jonker
        We oughta pick a lane: either remove food from stores or remove hunger from the game. I favor the former.
        IMHO it's better to let people pick their own lane. This is a game, and it's meant to be fun, and who finds what fun depends on the who. Any change which is made solely for the purpose of narrowing the game should not be made.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Mondkalb
          Knight
          • Apr 2007
          • 982

          #5
          Originally posted by Donald Jonker
          We oughta pick a lane: either remove food from stores or remove hunger from the game. I favor the former.

          See, e.g., this recent thread for details.

          Never!

          If you don't want to buy food, simply don't buy it.
          My Angband winners so far

          My FAangband efforts so far

          Comment

          • LCC
            Adept
            • Jul 2009
            • 168

            #6
            In hack you ate monster corpses for sustenance, sometimes with side effects. Add monster corpses! Let use dine!
            Lonnie Courtney Clay - see:
            http://groups.google.com/group/lonni...ney-clay?hl=en

            Comment

            • Magnate
              Angband Devteam member
              • May 2007
              • 5110

              #7
              Originally posted by LCC
              In hack you ate monster corpses for sustenance, sometimes with side effects. Add monster corpses! Let use dine!
              Definitely not. Food spast is what prevents me playing more of games like Nethack and Crawl - please let's not introduce it to Angband. I wouldn't be gutted if food/hunger was removed altogether, but let's at least keep it simple.
              "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

              Comment

              • pndrev
                Scout
                • Sep 2008
                • 38

                #8
                No. Leave food in stores as it is.

                Comment

                • takkaria
                  Veteran
                  • Apr 2007
                  • 1951

                  #9
                  Originally posted by Donald Jonker
                  We oughta pick a lane: either remove food from stores or remove hunger from the game. I favor the former.

                  See, e.g., this recent thread for details.
                  I hope this is a modest proposal.
                  takkaria whispers something about options. -more-

                  Comment

                  • PowerDiver
                    Prophet
                    • Mar 2008
                    • 2820

                    #10
                    Originally posted by Donald Jonker
                    We oughta pick a lane: either remove food from stores or remove hunger from the game:
                    The point of the food mechanic in the original rogue was to force people not to spend a lot of time on a level. That's opposed to the current sentiment here.

                    The current point of food is solely to put one more annoyance on the warrior class.

                    I say remove hunger from the game and make all food be mushrooms. Failing that, a fairly cheap, say 100 cost, food item that has less than a third the food difference between hungry and satiated and that gives the same effects as current !CCW would partly make up for the lost slot. That is, assuming it is as available in town as rations currently are.

                    Comment

                    • Marble Dice
                      Swordsman
                      • Jun 2008
                      • 412

                      #11
                      Originally posted by Donald Jonker
                      We oughta pick a lane: either remove food from stores or remove hunger from the game. I favor the former.
                      Angband already supports this option: ironman.

                      Angband supports two exploration philosophies (fast vs thorough), and while I favor one of them, I don't resent the other. As a gameplay mechanic, food in its current form is basically dead weight: a minor tedium penalty for people who play with the thorough style.

                      The real question in this debate is how would you work inventory slime molds back into the game if you removed food?

                      Comment

                      • Donald Jonker
                        Knight
                        • Jun 2008
                        • 593

                        #12
                        Originally posted by PowerDiver
                        The point of the food mechanic in the original rogue was to force people not to spend a lot of time on a level. That's opposed to the current sentiment here.
                        To clarify: I presume you mean that while food in other roguelikes encourages exploring deeper in the dungeon (in order to find more of it before starving), in Angband it actually forces you to go more slowly, by making you return to town to buy more. It's a strange paradox, which is why I think there is ample justification for reform, one way or the other.

                        There are plenty of good reasons to return to town without hunger. There are plenty of reasons to dive besides needing food - but I'm not convinced any of these are very good reasons. Finding better loot faster is a good reason. Device fail rates and boredom aren't. Finding food in order to survive would be a splendid new reason. Due to non-persistent levels, however, you would have to rig things so that food would only be generated on new floors.

                        As Eddie says, food at present is merely an inventory nuisance, with no gameplay function. So you can either add a mechanic or remove some empty calories. Perhaps the sanest thing would be removal.

                        Originally posted by takkaria
                        I hope this is a modest proposal.
                        As you know, Tuesday was Soylent Green day.
                        Bands, / Those funny little plans / That never work quite right.
                        -Mercury Rev

                        Comment

                        • PowerDiver
                          Prophet
                          • Mar 2008
                          • 2820

                          #13
                          Originally posted by Donald Jonker
                          To clarify: I presume you mean that while food in other roguelikes encourages exploring deeper in the dungeon (in order to find more of it before starving), in Angband it actually forces you to go more slowly, by making you return to town to buy more. It's a strange paradox, which is why I think there is ample justification for reform, one way or the other.
                          I don't disagree with what you wrote, but that wasn't really my point.

                          Clearing a greater vault or dealing with a demon explosion is generally not feasible with the kind of food available in the original rogue. The choice to put such things into the game is a choice to make massive amounts of food necessary, *except* that everyone besides warriors gets unlimited food without costing an inventory slot, so it only matters to warriors.

                          Personally, my warriors eat until bloated in town and recall back when hungry. No precious slot is wasted. However, I doubt that would be satisfying for most players.

                          Comment

                          • Hariolor
                            Swordsman
                            • Sep 2008
                            • 289

                            #14
                            how about ?WOR are not sold in town anymore - instead the starting inventory of ?WOR increases to 2 from 1.

                            Thereby requiring a first dive to go deep enough to obtain more ?WOR, or to learn satisfy hunger. If you fail in this endeavor, you are only penalized by having to race down to the depth from which you last recalled.

                            This may require tweaking the frequency/level of ?WOR occurrence.

                            It also makes fire and acid more deadly.

                            It is really not a very good idea.

                            I just wouldn't want to see food go away.

                            Comment

                            • Donald Jonker
                              Knight
                              • Jun 2008
                              • 593

                              #15
                              Originally posted by Hariolor
                              how about ?WOR are not sold in town anymore - instead the starting inventory of ?WOR increases to 2 from 1.
                              <snip>
                              It is really not a very good idea.

                              I just wouldn't want to see food go away.
                              Believe it or not, I have advocated such measures elsewhere.
                              Bands, / Those funny little plans / That never work quite right.
                              -Mercury Rev

                              Comment

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