Advice Request: Slime Pits
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I don't think you're even missing out on much in the way of lame items. No ijm, except the gelatinous cube has ever carried anything at all in Vanilla AFAIK, and gelatinous cubes don't carry anything special.One Ring to rule them all. One Ring to bind them.
One Ring to bring them all and in the darkness interrupt the movie.Comment
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There are no items in the pit, only monster drops; most slimes drop nothing, and the ones that do drop don't drop anything especially good. You are much better finding other stuff to kill.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Little Willie was a chemist
Willie is no more.
What he thought was H2O
was H2SO4.Comment
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I would also like to add that for high level characters like my LCC3, animal zoos are also not worth the bother. I just skipped one.Lonnie Courtney Clay - see:
http://groups.google.com/group/lonni...ney-clay?hl=enComment
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If you absolutely must lower your turns/xp, turns/gold, and turns/cool items ratios, the simplest way to handle these is ball spells. It is critically important not to release anything mobile prematurely. Wands of Heal Monster actually have some use in this respect.
Wands do not count. A large stack of rods of ball spells does count, but the plausibility of acquiring such while the time spent on a jelly pit doesn't cause worse monsters to spawn is pretty minimal.
All of this assumes that you actually can open the door without exposing yourself to unacceptable risk, such as magic mushroom line of sight. Do include monster hockeypucks in these calculations.Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011Comment
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@ and the monsters use the same projectability algorithm. So opening the door this way means the marked monsters have exploitative LOS
Code:m j , ##+#### @
Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011Comment
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I have found that generally the jellies/slimes that come out of the room to get you sometimes carry loot. The rest should be skipped.A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
A/FA W H- D c-- !f PV+++ s? d P++ M+
C- S+ I- !So B ac++ GHB? SQ? !RQ V F:Comment
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This is not quite a universal rule. If I have acid immunity, I'll go out of my way to kill Black Puddings. They are the only remaining V monster with very large ordinary drops, especially when they come in groups of half a dozen or more. If I'm short on stuff, or I'm playing Ironman, I'll kill them even without Acid immunity--just remember to drop all your ammo, staffs and scrolls first, and any armor (or swap weapons) without IGNORE_ACID that you care about.Comment
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