I just landed a change which means you *need* to delete lib/data/object.raw, or you run the risk of having a really screwed-up game. Also, object distributions will be a bit off for a while, so you might want to stick with whatever version you're playing.
Anyone playing V nightlies or compiling from SVN
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OK, thanks for the warning - now if distributions will be off "for a while", does that mean you're going to make such a change again at some point in the future? If so, would you please post here again?
Thanks!You read the scroll labeled NOBIMUS UPSCOTI...
You are surrounded by a stasis field!
The tengu tries to teleport, but fails! -
In other words, I'm fulfilling the promise on the nightlies page:
"This is almost certainly a work in progress and may be unbalanced, broken, prone to crashes or what have you, so try them very much at your own risk."takkaria whispers something about options. -more-Comment
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Wow, you're absolutely right - I can no longer attack monsters and I'm getting tons of "object not found" errors when I start the game, and I DID delete the obj_info.raw file! :P
Guess I'll have to go back to 3.0.9...You read the scroll labeled NOBIMUS UPSCOTI...
You are surrounded by a stasis field!
The tengu tries to teleport, but fails!Comment
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You can no longer attack monsters? What happens when you try?takkaria whispers something about options. -more-Comment
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Nothing, except the monsters take a turn and they attack me and eventually kill me
/me is going to try downloading a fresh copy of the svn code to see if anything got "cached" somewhere by mistake...
edit: OK, now I can attack monsters... still getting the "object not found" warnings when the game starts up, but that doesn't seem to affect anything noticeable. Oh, by the way, I am getting a bunch of warnings when running "make": they say something about _GNU_SOURCE being redefined when it's been defined on the command line. And the configure script says it will install into /usr/local now but "make install" still puts the executable into the "trunk" directory...Last edited by ekolis; August 1, 2007, 12:51.You read the scroll labeled NOBIMUS UPSCOTI...
You are surrounded by a stasis field!
The tengu tries to teleport, but fails!Comment
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The game will regenerate the .raw files at launch if they don't exist, so just go ahead and blow away data/*.raw and you'll run cleanly.
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ctateComment
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Fixed in [432].
-- chrisLast edited by ctate; August 2, 2007, 06:47.Comment
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Ouch. I meant to do that along with the food changes. Thanks for catching it.takkaria whispers something about options. -more-Comment
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I do not wish to take this out of context - this is just for the nightlies? Will we see a day when I can't import my old savefiles into the newer "final" versions? I'd really hate to lose all my monster memories and similar out of that.Comment
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The next major release will be breaking savefile compat. It's been a long time since such a break, IIRC, but it also gives a chance to introduce a new savefile format which should be able to break less often. The reason there'll be a break: the item list will be re-ordered, some items will be added (and some old ones removed), and the monster list will likewise see rearrangement, and some amount of rebalancing. I don't relish breaking compat., but it has to be done this time round.takkaria whispers something about options. -more-Comment
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The game has code to check the last change date of both the .txt and the .raw files, and to rebuild .raw files that have a more recent corresponding .txt file. If you find that they don't get rebuilt automatically after a change to the .txt files, you should submit a bug report.
The only times when you need to manually delete the .raw files are when you restore a backup after messing up some changes (since most backup software will not touch the last-change date), when you import .txt files from another person who saved them before your last .raw build, or when you have been playing with your computer clock.Best, Hugo
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Angband spoilers - now updated for Angband 3.0.8 !!!!!
Visit http://www.juti.nl/hugo/Angband/Spoiler/index.htm
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edit: OK, now I can attack monsters... still getting the "object not found" warnings when the game starts up, but that doesn't seem to affect anything noticeable. Oh, by the way, I am getting a bunch of warnings when running "make": they say something about _GNU_SOURCE being redefined when it's been defined on the command line. And the configure script says it will install into /usr/local now but "make install" still puts the executable into the "trunk" directory..."The Earth...is for the living. The dead have neither rights nor powers on it." -- Thomas Jefferson
"Aim above morality. Be not simply good, be good for something." -- Mark TwainComment
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I do seem to recall Andrew mentioning something about "make install" putting the executable in ".." (which for me is the trunk directory) on Ubuntu (which I am using), but I thought he might have fixed that...You read the scroll labeled NOBIMUS UPSCOTI...
You are surrounded by a stasis field!
The tengu tries to teleport, but fails!Comment
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