Can someone explain the deal with line-of-sight, breath attacks, hockey-sticks, awareness, projectability and all that jazz? I've never really understood it.
Can someone explain how line-of-sight really works?
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In Angband there's LOS, viewable, and projectable.
Viewable means you can see it. Projectable means you can throw a rock at it. LOS means you (potentially) have a direct line of sight on it.
Angband LOS / viewable is generous - you can see some things even if you couldn't hit them with a rock (spell bolt, etc.).
Code:##### # @[SIZE="1"] - I can see you there, dude.[/SIZE] #d### # #
Code:##### # @[SIZE="1"] - I can hit you with a rock.[/SIZE] ## ### #d # ######
Code:[B][COLOR="Red"]#[/COLOR][/B]###### # # @[SIZE="1"] - logically I can't know that red block of rock is there, yet i do.[/SIZE] # #
Currently turning (Angband) Japanese. -
Maybe. I shall give it a go anyway.
In Angband there's LOS, viewable, and projectable.
Viewable means you can see it. Projectable means you can throw a rock at it. LOS means you (potentially) have a direct line of sight on it.
Angband LOS / viewable is generous - you can see some things even if you couldn't hit them with a rock (spell bolt, etc.)."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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You want to target the ghost, but when it comes toward you it stays in the wall. That is not because it is smart, just because the first step is orthogonal rather than diagonal. If you want to shoot it on the way, use stone to mud above and step up and when it moves out of the wall step back down and shoot.Comment
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The most important thing is the assymetry. When you are a knight's move away, the first step of projection is orthogonal and the second step is diagonal. That means that one of you can shoot the other without being shootable in return if there is a wall in the path in one direction but not the other.Currently turning (Angband) Japanese.Comment
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In case you haven't checked HexRogue, you can have a look here (Java required), it's interesting: http://www.hexatron.com/hexrogue/index.htmlA(3.2.0) C "Angdiira II" DP L:36 DL:44(2200') A+ R+ Sp w:Whip of Westernesse(+10,+10)(+2)
A Mx H- D c-- f- PV+ s- d P++ M+
C- S-- I So B++ ac GHB- SQ+ RQ++ V+Comment
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